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Zone Swapping ---- again

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CountTalabecland
Posts: 1026

Re: Zone Swapping ---- again

Post#21 » Wed Feb 07, 2018 8:51 pm

Got a purp bag for popping over to Eataine briefly to ruin a destro siege on our keep, then left and went back to Praag, took 15 min. Went back to Praag and didn't get a bag with a total of 2-3 hours in zone. Praag was definitely the most populated zone over that time period. No idea what happened later in Eataine after I logged.

I think this shows that intervening on ppl trying to PvDoor can be rewarding, or at least that you should try to fight weak sieges in as many zones as possible rather than start Pvdoor sieges for garbage loot?
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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peterthepan3
Posts: 6509

Re: Zone Swapping ---- again

Post#22 » Wed Feb 07, 2018 8:57 pm

Me and my guildies will zone swap with the intention of looking for smaller fights. There is nothing fun about being forced into zergy lakes. We've taken zones, got no bags when there were no opposition, got bags when there was an equal amount of opposition - sounds fair.

Not everyone wants to be crammed like sardines into one zone, hence why we have more than one zone open. Sure, you'll get the people deliberately avoiding conflict, but I think there's a difference between going out of your way to avoid a proper, fair fight, and avoiding the zerg.
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Danielle
Posts: 206

Re: Zone Swapping ---- again

Post#23 » Wed Feb 07, 2018 9:21 pm

peterthepan3 wrote:Me and my guildies will zone swap with the intention of looking for smaller fights. There is nothing fun about being forced into zergy lakes. We've taken zones, got no bags when there were no opposition, got bags when there was an equal amount of opposition - sounds fair.

Not everyone wants to be crammed like sardines into one zone, hence why we have more than one zone open. Sure, you'll get the people deliberately avoiding conflict, but I think there's a difference between going out of your way to avoid a proper, fair fight, and avoiding the zerg.
This.

Unfortunately at the momemnt the game is plain unplayable when there's 300-400 people in the same zone, with 3-5s delay on skill usage. I am going to switch zone, play scenarios or play a different game, but I am not going to be in the zone where the game is unplayable, that's for sure.

Thanks to the person who thought about the current RvR system and having multiple zones open at the same time.
Spoiler:
Raging Slayer overextender and Healbot of Deep and Dry and Dark Omen
All my Order characters
All my Destro characters
Yes, you are welcome to this hitlist. I REALLY enjoy being chased across a whole zone.

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Glorian
Posts: 5004

Re: Zone Swapping ---- again

Post#24 » Wed Feb 07, 2018 9:25 pm

We had 180 vs 180 in Praag before. And it wasn't that laggy like today.

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Danielle
Posts: 206

Re: Zone Swapping ---- again

Post#25 » Wed Feb 07, 2018 9:30 pm

Glorian wrote:We had 180 vs 180 in Praag before. And it wasn't that laggy like today.
I don't actually understand how it works. I put my trust in the devs and their ability to make the game stable. My point is the correlation between high population in a zone and lag is pretty damn high right now, high enough for me to infer that seeking smaller scale action in other zones is going to result in a more enjoyable experience for myself.
Spoiler:
Raging Slayer overextender and Healbot of Deep and Dry and Dark Omen
All my Order characters
All my Destro characters
Yes, you are welcome to this hitlist. I REALLY enjoy being chased across a whole zone.

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theoddone
Posts: 127

Re: Zone Swapping ---- again

Post#26 » Wed Feb 07, 2018 9:38 pm

peterthepan3 wrote:Me and my guildies will zone swap with the intention of looking for smaller fights. There is nothing fun about being forced into zergy lakes. We've taken zones, got no bags when there were no opposition, got bags when there was an equal amount of opposition - sounds fair.

Not everyone wants to be crammed like sardines into one zone, hence why we have more than one zone open. Sure, you'll get the people deliberately avoiding conflict, but I think there's a difference between going out of your way to avoid a proper, fair fight, and avoiding the zerg.
Agreed. Hope with the reward changes that people will split up and go to different zones rather than all zerging in one zone. Will lead to more small scale action:)
-Theo

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Aurandilaz
Posts: 1896

Re: Zone Swapping ---- again

Post#27 » Wed Feb 07, 2018 9:43 pm

Glorian wrote:We had 180 vs 180 in Praag before. And it wasn't that laggy like today.
I remember 300v300 in CW and it wasn't as bad as Praag today. Its somehow related to keep shaite, orvr is less worse even with considerably larger numbers.
Maybe the game starts overcalculating collision with Walls vs Players vs Player instead of orvr Player vs Player collision?

game is nowhere to the live server evening populations yet current lagfest makes it borderline broken to play. (not that live was flawless either)

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Charon
Posts: 297

Re: Zone Swapping ---- again

Post#28 » Wed Feb 07, 2018 9:50 pm

today's praag keep defence reminded me first months of Gw2 when good guilds like Red Guards were able to break system. They had been creating so huge initial dmg spike that new unstable game system was laging completly and had stoped calculate any kind of actions from enemy side before they died.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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oioigitface
Banned
Posts: 31

Re: Zone Swapping ---- again

Post#29 » Wed Feb 07, 2018 9:58 pm

if you attack an empty keep/zone and take it, it says no rewards for taking empty stuff. this works, can confirm

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zumos2
Posts: 441

Re: Zone Swapping ---- again

Post#30 » Wed Feb 07, 2018 10:22 pm

Charon wrote:today's praag keep defence reminded me first months of Gw2 when good guilds like Red Guards were able to break system. They had been creating so huge initial dmg spike that new unstable game system was laging completly and had stoped calculate any kind of actions from enemy side before they died.
lol ye right
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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