RVR - Reduction in Zone Timers

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Hargrim
Former Staff
Posts: 2465

Re: RVR - Reduction in Zone Timers

Post#21 » Sat Dec 30, 2017 2:04 pm

Arbich wrote:The actual implementation of lock-timers encourage leeching, but it also makes endless stalements (no more Kadrin Valley for days^^^) impossible. Is a more dynamic lock-timer-system possible? Increase the lock-timers to 6 hours, but if the inner doors get attacked the remaining time will be halved (up to a minimum of 60-90min). This way there would be still no endless stalements and efforts to lock the zone will be rewarded.
Possible, but I got other stuff to do so not happening in forseeable future.
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