Re: [SW] Eye Shot and class direction
Posted: Mon Nov 20, 2017 1:17 am
Deal with it or make a good proposal.
Warhammer Online
https://returnofreckoning.com/forum/
No Quarter tactic builds up Eagle Eye 1 second faster without none additional action points.shaggyboomboom wrote:Deal with it or make a good proposal.
It is true. The damage from Fester (the main reason you go Scout) is subpar compared to the risk you take when you stand still for 3 seconds. Add to that the high potential of having that one ability dodged and losing most of your burst and you get a mediocre tree.OgiWanBG wrote:But man, telling that Scout tree isn't good...its just not true
Now write up a good proposal and post it.Skalier wrote:No Quarter tactic builds up Eagle Eye 1 second faster without none additional action points.shaggyboomboom wrote:Deal with it or make a good proposal.
/ironyOgiWanBG wrote:I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
Double postingAtropik wrote:/ironyOgiWanBG wrote:I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
98ft 3sec rkd combined with 120 initial debuff without any stance/position requirements and 1 sec cast on move should be Core lvl 20 ability, i totaly agree xdd
daniilpb wrote:It never debuffs 120 init. 80-90 max. But SM does. SM's debuffs are the strongest in the game currentlyAtropik wrote:/ironyOgiWanBG wrote:I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
98ft 3sec rkd combined with 120 initial debuff without any stance/position requirements and 1 sec cast on move should be Core lvl 20 ability, i totaly agree xdd