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Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 1:17 am
by shaggyboomboom
Deal with it or make a good proposal.

Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 12:29 pm
by pot
Tbh very little kiting tools for a kiting class like sw now

Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 1:54 pm
by OgiWanBG
I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.

But man, telling that Scout tree isn't good...its just not true :)

Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 4:15 pm
by Skalier
shaggyboomboom wrote:Deal with it or make a good proposal.
No Quarter tactic builds up Eagle Eye 1 second faster without none additional action points.

Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 4:26 pm
by dansari
OgiWanBG wrote:But man, telling that Scout tree isn't good...its just not true :)
It is true. The damage from Fester (the main reason you go Scout) is subpar compared to the risk you take when you stand still for 3 seconds. Add to that the high potential of having that one ability dodged and losing most of your burst and you get a mediocre tree.

Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 5:05 pm
by shaggyboomboom
Skalier wrote:
shaggyboomboom wrote:Deal with it or make a good proposal.
No Quarter tactic builds up Eagle Eye 1 second faster without none additional action points.
Now write up a good proposal and post it.

Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 5:23 pm
by Atropik
OgiWanBG wrote:I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
/irony
98ft 3sec rkd combined with 120 initial debuff without any stance/position requirements and 1 sec cast on move should be Core lvl 20 ability, i totaly agree xdd

Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 5:25 pm
by daniilpb
Atropik wrote:
OgiWanBG wrote:I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
/irony
98ft 3sec rkd combined with 120 initial debuff without any stance/position requirements and 1 sec cast on move should be Core lvl 20 ability, i totaly agree xdd
Double posting

Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 5:26 pm
by daniilpb
daniilpb wrote:
Atropik wrote:
OgiWanBG wrote:I agree that Eye Shot shouldn't be attached to any skill tree as it was on live.
/irony
98ft 3sec rkd combined with 120 initial debuff without any stance/position requirements and 1 sec cast on move should be Core lvl 20 ability, i totaly agree xdd
It never debuffs 120 init. 80-90 max. But SM does. SM's debuffs are the strongest in the game currently

Re: [SW] Eye Shot and class direction

Posted: Mon Nov 20, 2017 5:27 pm
by Atropik
My bad