Order doesn't have tanks because of two reasons: people don't like the way they look (compared to Chosen, BO, BG), and pretty much only knight is useful in warband. IB can be decent if played well. SM is relatively useless. Chosen and BO bring so much group utility that order has no real comparison except knight. You can even bring BG now for easy superpunts or to beef up one DPS in particular, although the power of chosen aura, BO absorb/slows, and morale pumping is better.. Order didn't really bring it upon themselves; the class makeup and class aesthetics are what drive archetype numbers.TenTonHammer wrote: Thats orders own fault for choosing to go the route of the lowest hanging fruit and since the days where we were all stuck in T1 and choose to play nothing but SW, BW, healers and DPS AM 70-80% of order was nothing but that
they brought it on themselves
The same can be said for order mdps. Slayer, much like Choppa, is high risk/reward, but most people think Choppa looks cooler so they'll play that. Or they'll play the jack of all trades Mara. WL is pathetic in warband. And destro mdps have an easier time with it because of the plethora of pug tanks running around. Thus, less order mdps because of less tanks pushes more people to play rdps (where two are actual good damage dealers)... hence why the archetype numbers are the way they are.
It's just the nature of the game. If you make SM a better overall tank and/or look cooler, more people would play it. If you made WL useful in warband (or simply against greater numbers), you would see more in the lakes.. that kinda thing.