Personal Bag System

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Druin
Former Staff
Posts: 1120

Re: Personal Bag System

Post#21 » Sun Nov 05, 2017 12:00 pm

hamun wrote:Its nice to get bags.. But after few white bags u realize its worth 1 conq medalion which is not much motivating and rewarding
How many gold bags did you get before the changes? Every white bags now means one step closer to your gold bag.
Pretty much always afk or tabbed out.

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Danord
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Posts: 100

Re: Personal Bag System

Post#22 » Sun Nov 05, 2017 12:41 pm

Druin wrote:
hamun wrote:Its nice to get bags.. But after few white bags u realize its worth 1 conq medalion which is not much motivating and rewarding
How many gold bags did you get before the changes? Every white bags now means one step closer to your gold bag.
I got way more gold bags with the old system.......

Egoish
Posts: 149

Re: Personal Bag System

Post#23 » Sun Nov 05, 2017 1:01 pm

I've no issue with getting bags, it's a good change overall. Just a bit confused by getting good bags from much worse performance.

I personally would like a bit more visibility on my personal contribution and the bonus for not getting gold perviously as it does "feel" like i'm better off putting in a minor effort with an aao bonus than putting in a good effort on guild wb nights when we are more even numbers.

It seems counter intuitive that i get better bags with less effort but that may be a result of the bonuses i've accrued from other nights, it's hard to tell how effective the bag system actually is and provide reasonable feedback without that visibility.

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wargrimnir
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Re: Personal Bag System

Post#24 » Sun Nov 05, 2017 1:13 pm

We don't need this thread to go on for several more pages complaining about how you feel you receive bags. There is still a random element involved, it's not solely contribution. This isn't going to change.

Bottom line, every white bag you receive increases you chances for every other bag that is better than white. Eventually, through luck, or piling on these improvements, you will win every other bag.

The only mechanic that should matter, is that fighting against a much weaker opponent will generally result in white bags for the entire winning team. Defenders fighting with high levels of AAO however, will receive higher chances of good bags. We don't reward steamrolling mostly empty zones, or fighting with 4:1 odds.
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