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And anyone saying SW will be OP with anymore Crit and Crit stacking is currently an issue: show some proof of coordinated play where a SW is overperforming due to Crits or at all.
Shouldn't really be necessary to provide proof of something that is meta. I play both SW and SH quite consistently in coordinated warbands, 12-mans and 6 mans, and there is no denying SW already overperforms with the amount of crit they can have for practically free. The whole idea of another crit buff, even if it was only 10% is just completely ridiculous, even with the drawbacks.Manatikik wrote: And anyone saying SW will be OP with anymore Crit and Crit stacking is currently an issue: show some proof of coordinated play where a SW is overperforming due to Crits or at all.
lefze wrote:Shouldn't really be necessary to provide proof of something that is meta. I play both SW and SH quite consistently in coordinated warbands, 12-mans and 6 mans, and there is no denying SW already overperforms with the amount of crit they can have for practically free. The whole idea of another crit buff, even if it was only 10% is just completely ridiculous, even with the drawbacks.Manatikik wrote: And anyone saying SW will be OP with anymore Crit and Crit stacking is currently an issue: show some proof of coordinated play where a SW is overperforming due to Crits or at all.
Not only that, but it doesn't fix the biggest issue SW has atm, which is as you say, ST burst. Fester can still deal ridiculous damage, but only on paper, and crit for sure isn't the thing keeping it back, it's the cast time. What you are basically asking for is to return ST to a gimped form of the former one trick pony spec by just adding raw damage instead of completely reworking something to improve and expand on the current kit by adding utility. As far as I can tell fixing the cast time should be the obvious solution here, not just adding even more ridiculous crit numbers.
Definetly not what I'm saying, what I'm saying is that ANYONE that plays during primetime should be aware of how good the class is atm. And actually, SW is almost always THE top class on my incoming damage tab. Sadly I don't have any enemy combat log SS to show atm, but I can provide it after next warband night if the debate is still going.Manatikik wrote:lefze wrote:Shouldn't really be necessary to provide proof of something that is meta. I play both SW and SH quite consistently in coordinated warbands, 12-mans and 6 mans, and there is no denying SW already overperforms with the amount of crit they can have for practically free. The whole idea of another crit buff, even if it was only 10% is just completely ridiculous, even with the drawbacks.Manatikik wrote: And anyone saying SW will be OP with anymore Crit and Crit stacking is currently an issue: show some proof of coordinated play where a SW is overperforming due to Crits or at all.
Not only that, but it doesn't fix the biggest issue SW has atm, which is as you say, ST burst. Fester can still deal ridiculous damage, but only on paper, and crit for sure isn't the thing keeping it back, it's the cast time. What you are basically asking for is to return ST to a gimped form of the former one trick pony spec by just adding raw damage instead of completely reworking something to improve and expand on the current kit by adding utility. As far as I can tell fixing the cast time should be the obvious solution here, not just adding even more ridiculous crit numbers.
Again, show me the proof. Just saying I don't need proof cause i'm me doesn't make it true. If big WB groups like TUP or Phalanx are having a hard time with SW crit then there should be proof of that, no?
And improving SA isn't about putting Fester back into play but giving SW a ST spike in damage by giving them risky guaranteed crits in a smaller time frame.
sorry but.. changing a skill from useless to powerfull... and the proposed change make SA powerfull regardless of what class were to use it and regardless of the character crit/tactic combination... (the fact that SW already have access to a good bombing spec that could greatly benefit from this change only ADD to to the power of the skill but is ot what determine it being powerfull) is per definition a buff ^^'Shing wrote:Your counterargument is to be upset that you got rolled by a premade. Not very helpful. Changing a skill does not imply a buff to the class.Panzerkasper wrote: It is absolutely no secret, that rdps are completly overperforming and you want to buff the best one even further?
You want proof? I suggest for once play against a well played order rdps group, or against one with a melee-SW like Kajtarn are doing it atm. Do so and then think about your proposal again. I have played against and with SW and this class lacks of nothing.
Case closed.
Shing wrote: Your counterargument is to be upset that you got rolled by a premade. Not very helpful. Changing a skill does not imply a buff to the class.
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