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leveling speed and experience gains

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Dabbart
Posts: 2251

Re: leveling speed and experience gains

Post#21 » Sat Oct 14, 2017 7:22 pm

Actually. Balance is quite literally based around group play, where classes are played competently. Just go read the balance discussion rules.

And I play with all types, not just try hards. All you need is coms and some basic situational awareness. Knowledge of your class helps too...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Beskern
Posts: 36

Re: leveling speed and experience gains

Post#22 » Sun Oct 15, 2017 1:06 am

I would disagree that the bolster is sufficient right when you enter t2 properly. Having taken a lvl 16 into t3-4 ORVR you feel completely useless and cant really harm people. You hit for sub 100 damage most of the time, even on low armor enemies. The bolster from 16 to 48 provides a massive 80 damage increase on my main damage dealing ability, which is still under 300 on the tooltip. I get that something had to be done because rvr wasnt available for people in t2 previously but this is like going on a tour of t4 rvr where you just sit there and leech renown and xp and when the fighting starts you just die because you cant make a difference outside of morale abilities.

With the 2x xp event currently going on I could see groups of people getting together to aoe farm being a practical way to level, after about 20 hours on lowbie toons ive yet to see anyone even advertising either LFM or LFG aoe grind group. So my perspective is purely from the solo grinding of mobs. It would take about 50 hours at the rate im currently at for a lvl 17 to make it the rest of the way to 40.

If the main argument is that the leveling experience via quests is there for people who want to experience the lore, thats fine. They can always quest, theyre not going anywhere. But allow people who want the RVR to actually get at the RVR. Right now RVR past t1 is gated behind 50+ hours of grinding mobs. The mentality a lot of people are displaying here is completely backwards too. This is not a AAA new MMO im paying to play as my "main game". This is a fun bit of nostalgia that brings back people as a curiosity and most people dont take this up as their main game that they play. People here should be more in the mindset that this is a private server of a game that doesnt exist anymore and were all here to have fun so experience the content, go do some things you never did/could in live and experience the content you have missed from WAR.

Dabbart
Posts: 2251

Re: leveling speed and experience gains

Post#23 » Sun Oct 15, 2017 1:32 am

Spoiler:
Beskern wrote:I would disagree that the bolster is sufficient right when you enter t2 properly. Having taken a lvl 16 into t3-4 ORVR you feel completely useless and cant really harm people. You hit for sub 100 damage most of the time, even on low armor enemies. The bolster from 16 to 48 provides a massive 80 damage increase on my main damage dealing ability, which is still under 300 on the tooltip. I get that something had to be done because rvr wasnt available for people in t2 previously but this is like going on a tour of t4 rvr where you just sit there and leech renown and xp and when the fighting starts you just die because you cant make a difference outside of morale abilities.

With the 2x xp event currently going on I could see groups of people getting together to aoe farm being a practical way to level, after about 20 hours on lowbie toons ive yet to see anyone even advertising either LFM or LFG aoe grind group. So my perspective is purely from the solo grinding of mobs. It would take about 50 hours at the rate im currently at for a lvl 17 to make it the rest of the way to 40.

If the main argument is that the leveling experience via quests is there for people who want to experience the lore, thats fine. They can always quest, theyre not going anywhere. But allow people who want the RVR to actually get at the RVR. Right now RVR past t1 is gated behind 50+ hours of grinding mobs. The mentality a lot of people are displaying here is completely backwards too. This is not a AAA new MMO im paying to play as my "main game". This is a fun bit of nostalgia that brings back people as a curiosity and most people dont take this up as their main game that they play. People here should be more in the mindset that this is a private server of a game that doesnt exist anymore and were all here to have fun so experience the content, go do some things you never did/could in live and experience the content you have missed from WAR.
76.5% of all numbers on the internet, are made up on the spot. This is a fact, but I don't know if it's true.

Show your math here. Plz. I beg you. Show how you came up with 50hrs. Your argument is fictional. Mostly, because I don't think you have a high enough character to even know how much XP you get per kill at higher ranks. Or how to kill mobs efficiently.

And if you expect to be a legitimate 1v1 Threat to a r40rr40+ toon at r16, then you're smoking crack. There are other aspects to PvP gameplay than dps... And you can compete(and get kills) previous to R40. Far beforehand actually.

And players do advertise in /5 all the time. I see it every time I login. Maybe you should be the one advertising and trying to get people to join you...

You sir are either Trolling, or just lying to try and support a false position.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

dansari
Posts: 2524

Re: leveling speed and experience gains

Post#24 » Sun Oct 15, 2017 1:44 am

I play this as my main game.. mainly because a lot of other games these days are ****. I agree with you that it's a grind to get to 40, but I don't agree that the bolster is measly.
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Beskern
Posts: 36

Re: leveling speed and experience gains

Post#25 » Sun Oct 15, 2017 1:52 am

dansari wrote:I play this as my main game.. mainly because a lot of other games these days are ****. I agree with you that it's a grind to get to 40, but I don't agree that the bolster is measly.
What do you call hitting for 150 damage per ability against somebody with 7k that can turn around and single rotation you? Id say thats the definition of measly.

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wargrimnir
Head Game Master
Posts: 8418
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Re: leveling speed and experience gains

Post#26 » Sun Oct 15, 2017 1:56 am

Beskern wrote:The mentality a lot of people are displaying here is completely backwards too. This is not a AAA new MMO im paying to play as my "main game". This is a fun bit of nostalgia that brings back people as a curiosity and most people dont take this up as their main game that they play. People here should be more in the mindset that this is a private server of a game that doesnt exist anymore and were all here to have fun so experience the content, go do some things you never did/could in live and experience the content you have missed from WAR.
Staff will generally take exception to this statement. For us, this IS our AAA MMO, that we dump all of our time and energy into. It's not some browser game or P2W cash shop project, and for the functions of an MMO it serves the same as anything else that you could play on the market. This is not a part time project of nostalgia where we're giving people a free pass to experience everything at their whim. It is competitive, there is time investment, and we hope people who come here find a home to play on for many more years than Mythic was able to provide. We're not interested in watering down the experience like many other MMO's have fallen into the trap of doing.
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Druin
Former Staff
Posts: 1120

Re: leveling speed and experience gains

Post#27 » Sun Oct 15, 2017 1:59 am

Beskern wrote:
dansari wrote:I play this as my main game.. mainly because a lot of other games these days are ****. I agree with you that it's a grind to get to 40, but I don't agree that the bolster is measly.
What do you call hitting for 150 damage per ability against somebody with 7k that can turn around and single rotation you? Id say thats the definition of measly.
Do you keep your gear updated and use talismans?
Pretty much always afk or tabbed out.

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Beskern
Posts: 36

Re: leveling speed and experience gains

Post#28 » Sun Oct 15, 2017 2:19 am

Druin wrote:
Beskern wrote:
dansari wrote:I play this as my main game.. mainly because a lot of other games these days are ****. I agree with you that it's a grind to get to 40, but I don't agree that the bolster is measly.
What do you call hitting for 150 damage per ability against somebody with 7k that can turn around and single rotation you? Id say thats the definition of measly.
Do you keep your gear updated and use talismans?
I keep my gear updated yes, My issue is that theres instant disparity between what you could do at lvl 15 and then all of a sudden you ding 16 and youre useless. utterly worthless. The game is about rvr but you cant rvr after 16 unless youre 40 it seems because youre a free kill until then. I Tested the benefits of bolster earlier today and the damage boost you get is nowhere near what you need to be useful. A 90 damage boost per ability is less than what my abilities are getting negated my enemy armor. As somebody that comes back to this game now and again to RVR, The last thing I want to do is have to PVE exclusively just to PvP. Before you start with the whole then do scens and rvr for xp, those both provide such little xp per hour compared to grinding that its laughable and theres no real choice here.

This isnt some shitty asian grinder mmo, but the current mindset is that grinding to cap level is the way to do it. If you didnt mindlessly for weeks to get to cap level youre a deadbeat casual and gtfo our RoR. I like what you guys have done to revive this game, its easily my favorite mmo of all time, but the RvR is what makes it great and right now there isnt the population to make the leveling experience interesting. Leveling isnt enjoyable because nobody does PQs, so youre left with grinding. With the changes you guys have made to classes I have no idea what X or Y class plays like now and its a pure gamble if ill like it. Im not about to spend what equates to a weeks worth of a full time job to level a single character on that gamble. The devs and the hardcore community can take all the offense they want to that, theyre doing a great job with minimal support.

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Akilinus
Posts: 448

Re: leveling speed and experience gains

Post#29 » Sun Oct 15, 2017 6:10 am

Have you actually looked for someone to do pqs with? I bet you could easily find someone to do it with since the 2x xp weekend. My best advice for playing this game is to find a good guild that are active the same time that you are. This game becomes so much more fun when you got a group of people to play with
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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Manatikik
Posts: 1249

Re: leveling speed and experience gains

Post#30 » Sun Oct 15, 2017 6:20 am

Spoiler:
Beskern wrote:
Druin wrote:
Beskern wrote:
What do you call hitting for 150 damage per ability against somebody with 7k that can turn around and single rotation you? Id say thats the definition of measly.
Do you keep your gear updated and use talismans?
I keep my gear updated yes, My issue is that theres instant disparity between what you could do at lvl 15 and then all of a sudden you ding 16 and youre useless. utterly worthless. The game is about rvr but you cant rvr after 16 unless youre 40 it seems because youre a free kill until then. I Tested the benefits of bolster earlier today and the damage boost you get is nowhere near what you need to be useful. A 90 damage boost per ability is less than what my abilities are getting negated my enemy armor. As somebody that comes back to this game now and again to RVR, The last thing I want to do is have to PVE exclusively just to PvP. Before you start with the whole then do scens and rvr for xp, those both provide such little xp per hour compared to grinding that its laughable and theres no real choice here.

This isnt some shitty asian grinder mmo, but the current mindset is that grinding to cap level is the way to do it. If you didnt mindlessly for weeks to get to cap level youre a deadbeat casual and gtfo our RoR. I like what you guys have done to revive this game, its easily my favorite mmo of all time, but the RvR is what makes it great and right now there isnt the population to make the leveling experience interesting. Leveling isnt enjoyable because nobody does PQs, so youre left with grinding. With the changes you guys have made to classes I have no idea what X or Y class plays like now and its a pure gamble if ill like it. Im not about to spend what equates to a weeks worth of a full time job to level a single character on that gamble. The devs and the hardcore community can take all the offense they want to that, theyre doing a great job with minimal support.
And you're just making up random numbers again.

Literally took me (just this last week) 8 hours of SOLO farming on a SM to get from 16 to 40 before the double xp weekend. Then it took me 5ish hours to get to RR 37
(I was at like 22 from T1). Currently have full beastlord, ruin, and enough emblems to buy Merc gear. These are real numbers. So if you think it will takes you weeks to overcome this "grind" to be in the end game (this weekend would've taken you a total of 9 hours after the 3ish hours of T1) then yea this game is grindy as hell man.
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