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Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 4:23 pm
by Penril
Answer my question: why do you think it isn't fixed yet?

Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 4:24 pm
by footpatrol2
The topic is not closed.

Why do you think it is?

Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 4:26 pm
by GodlessCrom
I guess we are all going to commit to being willfully obtuse. Clearly the devs cant, or don't know how to, fix it yet. Perhaps with client control it will be possible.

But by all means, continue sniping at each other and making passive-aggressive soundbites :roll:

Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 4:27 pm
by Penril
Because devs still don't know HOW to fix it. I can't believe I have to explain something as obvious as this. A gamebreaking bug like that one would be fixed IMMEDIATELY if we knew how to.

Do you know how to? Please, give us the code.

Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 4:28 pm
by dansari
Penril wrote:Answer my question: why do you think it isn't fixed yet?
Seriously, as with all things that are deemed necessary by the staff, A) it hasn't been figured out from a coding perspective yet, B) they want to find the right time to patch it (b/c other stuff is more important or they're tying stuff together), or C) they have other plans for it and maybe it's not worth fixing.

Probably D. Order bias.

Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 4:37 pm
by Ugle
For bombing purposes at least SW is now only viable as a debuffer. Opens up a few interesting specs though.
For smallscale, I hope there is some plan behind it rather than: "Lets see what happens".

I'm all for removing UF, but all the proposals previously declined because of UF should be revisited.

In the current armor stacking environment, a flat out 30% dmg buff is needed for being viable.

Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 4:48 pm
by lefze
Ugle wrote:For bombing purposes at least SW is now only viable as a debuffer. Opens up a few interesting specs though.
For smallscale, I hope there is some plan behind it rather than: "Lets see what happens".

I'm all for removing UF, but all the proposals previously declined because of UF should be revisited.

In the current armor stacking environment, a flat out 30% dmg buff is needed for being viable.
No. Just no. SW is still completely viable thanks to having massive damage and still having decent morale choices. Whole other story for SH.

Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 4:49 pm
by dansari
Ugle wrote:For bombing purposes at least SW is now only viable as a debuffer. Opens up a few interesting specs though.
For smallscale, I hope there is some plan behind it rather than: "Lets see what happens".

I'm all for removing UF, but all the proposals previously declined because of UF should be revisited.

In the current armor stacking environment, a flat out 30% dmg buff is needed for being viable.
Ehhh that's a bold statement. Even without UF you can hit pretty hard with LA. Above all else, just give it some time to test.

Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 4:57 pm
by Jaycub
TenTonHammer wrote:No more easy medals in oRvR via shoot though ya/LA spam
I dont really ever see sw/sh players on top of enemy zone kills, unless thats an EU specific problem.

As for the m2, it's just cheese. Focused mind is better all around anyways. Try playing mdps where you arent allowed to get overpowered m2's you can gib people 100ft away with.

Re: [SW] M2 Changes

Posted: Fri Sep 15, 2017 5:03 pm
by lefze
Jaycub wrote:
TenTonHammer wrote:No more easy medals in oRvR via shoot though ya/LA spam
I dont really ever see sw/sh players on top of enemy zone kills, unless thats an EU specific problem.

As for the m2, it's just cheese. Focused mind is better all around anyways. Try playing mdps where you arent allowed to get overpowered m2's you can gib people 100ft away with.
I assume NA player? The thing is that EU>NA ^^ On here SH/SW tops the killboard by huge margins most of the time.