[SW] M2 Changes
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- GodlessCrom
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- Posts: 1297
Re: [SW] M2 Changes
I guess we are all going to commit to being willfully obtuse. Clearly the devs cant, or don't know how to, fix it yet. Perhaps with client control it will be possible.
But by all means, continue sniping at each other and making passive-aggressive soundbites
But by all means, continue sniping at each other and making passive-aggressive soundbites

Rush in and die, dogs - I was a man before I was a king!
Re: [SW] M2 Changes
Because devs still don't know HOW to fix it. I can't believe I have to explain something as obvious as this. A gamebreaking bug like that one would be fixed IMMEDIATELY if we knew how to.
Do you know how to? Please, give us the code.
Do you know how to? Please, give us the code.
Re: [SW] M2 Changes
Seriously, as with all things that are deemed necessary by the staff, A) it hasn't been figured out from a coding perspective yet, B) they want to find the right time to patch it (b/c other stuff is more important or they're tying stuff together), or C) they have other plans for it and maybe it's not worth fixing.Penril wrote:Answer my question: why do you think it isn't fixed yet?
Probably D. Order bias.
<Salt Factory>
Re: [SW] M2 Changes
For bombing purposes at least SW is now only viable as a debuffer. Opens up a few interesting specs though.
For smallscale, I hope there is some plan behind it rather than: "Lets see what happens".
I'm all for removing UF, but all the proposals previously declined because of UF should be revisited.
In the current armor stacking environment, a flat out 30% dmg buff is needed for being viable.
For smallscale, I hope there is some plan behind it rather than: "Lets see what happens".
I'm all for removing UF, but all the proposals previously declined because of UF should be revisited.
In the current armor stacking environment, a flat out 30% dmg buff is needed for being viable.
inactive
Re: [SW] M2 Changes
No. Just no. SW is still completely viable thanks to having massive damage and still having decent morale choices. Whole other story for SH.Ugle wrote:For bombing purposes at least SW is now only viable as a debuffer. Opens up a few interesting specs though.
For smallscale, I hope there is some plan behind it rather than: "Lets see what happens".
I'm all for removing UF, but all the proposals previously declined because of UF should be revisited.
In the current armor stacking environment, a flat out 30% dmg buff is needed for being viable.
Rip Phalanx
Re: [SW] M2 Changes
Ehhh that's a bold statement. Even without UF you can hit pretty hard with LA. Above all else, just give it some time to test.Ugle wrote:For bombing purposes at least SW is now only viable as a debuffer. Opens up a few interesting specs though.
For smallscale, I hope there is some plan behind it rather than: "Lets see what happens".
I'm all for removing UF, but all the proposals previously declined because of UF should be revisited.
In the current armor stacking environment, a flat out 30% dmg buff is needed for being viable.
<Salt Factory>
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Re: [SW] M2 Changes
I dont really ever see sw/sh players on top of enemy zone kills, unless thats an EU specific problem.TenTonHammer wrote:No more easy medals in oRvR via shoot though ya/LA spam
As for the m2, it's just cheese. Focused mind is better all around anyways. Try playing mdps where you arent allowed to get overpowered m2's you can gib people 100ft away with.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: [SW] M2 Changes
I assume NA player? The thing is that EU>NA ^^ On here SH/SW tops the killboard by huge margins most of the time.Jaycub wrote:I dont really ever see sw/sh players on top of enemy zone kills, unless thats an EU specific problem.TenTonHammer wrote:No more easy medals in oRvR via shoot though ya/LA spam
As for the m2, it's just cheese. Focused mind is better all around anyways. Try playing mdps where you arent allowed to get overpowered m2's you can gib people 100ft away with.
Rip Phalanx
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