Re: LOTD or Balance changes?
Posted: Sun Jul 16, 2017 8:22 am
i so miss dangeons, love warhammer's pve segment. And how about Land of death, like small lairs and pokets stuffs
This was kinda possible on live. You could engage bosses and kill them for loot while invading an instance. We did this by accident once when we apparently ran past wherever the defenders had holed up and came to the 8th boss room finding him standing there. We killed it, got our loot and left, didn't see the defenders once.Tesq wrote:-Lotd as a contested zone much more than live and always open, chance ,after invade, to continue the run in enemy place.
Vayra wrote:This was kinda possible on live. You could engage bosses and kill them for loot while invading an instance. We did this by accident once when we apparently ran past wherever the defenders had holed up and came to the 8th boss room finding him standing there. We killed it, got our loot and left, didn't see the defenders once.Tesq wrote:-Lotd as a contested zone much more than live and always open, chance ,after invade, to continue the run in enemy place.
Maybe they fixed it, we only managed it the once (before everyone and their mother had it on farm).Tesq wrote:Vayra wrote:This was kinda possible on live. You could engage bosses and kill them for loot while invading an instance. We did this by accident once when we apparently ran past wherever the defenders had holed up and came to the 8th boss room finding him standing there. We killed it, got our loot and left, didn't see the defenders once.Tesq wrote:-Lotd as a contested zone much more than live and always open, chance ,after invade, to continue the run in enemy place.
mmm last time i got inveded boss vanished and till enemy were killed bosses didn't respawn, i think it was done to stop ppl by only invade all time as they where basically ignoring the dungeon time restriction.