LOL, how its way to much ? Looking forward to see your ideas..
implementing WEs old tactics back is a good idea to balance the class. Atm out of 9 masteries that build CORE Tactics
5 are completely useless:
-Broad Severing:
-Sharpened edge:
-Enveloping Shadows
-Kiss of doom
-Spetic Blade
Back in live, instead of completly destroying the tactic aboves, why not balance? they did it with
masterful trechery for ex: It was 20% dmg boost, now is 15%
Kiss of doom was + 25% to trigger kisses (players raged and claimed to be really op).. why not leave the tactic how it was created and modify that number from+ 15% to 20% to trigger kisses?...the goal here is to find balance not to destroy the tactic.
Old baneful touch..instead of removing 40 AP (I agree is too much) lets change to 20-25 action, half of what it was?
Sharpened edge: Original: All of your Frenzies will now reduce the victim's armor by 75% for 3 seconds,
Balance IMHO: All of your Frenzies will now reduce the victim's armor by 45% for 3 seconds...Back in the day we had a reason to use finishers aka puncture, HRT, ruthless assault, oyk, SS
ATM WEs are raw dmg MDPS BOTS
99% of WEs runs:
Flanking: 15% dmg
TOB: 15% dmg
IP: 50% crit DMG
Brute force: 160 str
Its fun for sometime we get to see some big numbers AW + PA hiting hard etc...it gets boring its just raw dmg. 0 utility for the grp. At the end of the day WEs are all raw dmg BOTS cycling betwen 6 or 7 tactics out of 24 possible and spaming AW. It wasnt like that when they released the game.