roadkillrobin wrote:If toughness currently is that strong that the numbers don't change then the buff to toughness stat compared the WAR formula, has been drasticly overdone as it would basicly made weaponskill a pointless stat, unless you have softcap str first. Wich is, imo, a completly pointless change as it just make another stat almoast useless.
Toughness was the borderline useless stat before.
Maybe it could actually be tested before going on a crusade. It works like that since ages here and was already posted several times.
I don't know how to make this more clear: On WAR,
strength increased the potential damage output
and lowered the enemies avoidance chances, while
toughness only lowered the attackers increased damage
to a maximum of the attackers strength value, while it doesn't increase the defenders avoidance chances at all.
So, strength is still superior over toughness by lowering damage avoidance chances, while in terms of mitigation it is now equal to toughness.
roadkillrobin wrote:
Have to dissagre. It was a really good design until new renown abillities showed up and destroyed it.
Before new renown system you basicly had to chose good armor pen and crit and have a ballanced dmg state against all classes or. High burst dmg with good crit but really lacking in the armor pen department. Locking up as much crit as they did with the new renown pathing aswell as crit gear from SC Emblems/Insignias gave you acess to all 3 of of the stats, as crit became dirt cheap in comparriion to the old gear/renown mastery system.
This toughness system pretty much forces you to get as much as you can in all 3 of of the stats, wich leads to 1 stat spec option for all builds tbh.
On renown abilities: That toughness as a stat worked better with a
different renown system is impossible and the situation that you described only worked because toughness was bad. Maybe we can leave renown abilities out of the discussion altogether; otherwise people start to "counter-argue" with item set bonuses or special group combinations on a discussion about basic stat calculations.
On WAR, toughness was a mediocre stat at best (for the above mentioned reason) and it is now a little more balanced.