Re: 4K of salt
Posted: Sat Apr 15, 2017 12:20 am
As i said. One trick pony.
So much anger here. He probably plays it more efficiently than you and he knows his class well.Klesko wrote:If by "Gimmicky" you mean it's logical/intelligent game play, then we are in agreement. It's no less "gimmicky" than speccing for Forced Opportunity on a WL when nearly all your damage is physical... speccing for Runic Blasting on a RP and pairing it with Blessing of Grungi while spamming Grungi's gift... I could go on for quite some time with these "gimmicky" setups.dansari wrote:Pretty much what Druin said. Fester Arrow with Enchanted Arrow tactic is highly gimicky. It's great when you hit the 4k, but standing still for 3s normally means death for a SW these days. Skirmish spec is normally much better for most situations, and gives you a more consistent damage source.
If any class dies from standing in place for 3s then they are woefully underleveled, undergeared, drowning in enemy players and/or all of the above. If it's the latter, then starting up a 3s cast ability while you're already under heavy duress (being mobbed by enemy) would be deemed quite foolish and is more of an issue of learning to play your character more intelligently. It doesn't seem logical in the slightest to start up a 3s cast timer while you're already being beaten down. If melee catches you at the end of the cast, well there's a lovely ability called Whirling Pin that SW has access to ( not taking into account anything else your allies are doing to help take down/cc/alleviate pressure from the enemy).
I'm curious, do you actually play a SW? If so, have you actually spent some time in the various specs? I'd hardly say Skirmish is better, let alone "much better." If your aim is to dish out AoE damage then most certainly Skirmish would be superior. In most other respects the Scout path would serve the SW better if I may be allowed to weigh in on that debate. Increased range from the stance (without having to tie up a tactic slot to reach parity for this) for increased survivability, as well as access to the best burst rotation possible for the class via FA + GA +FtW instant casts, which can all three be laid down in the course of just a single gcd delay (GA or FtW can be invoked at the end cast of FA, essentially sending out a double strike in one instance). It grants access to the 2 hardest hitting (by far) abilities the SW can bring to the table: FA +FtW. Skirmisher's a fine tree, and certainly one that you want to delve into even as a Scout SW, but it's folly to claim it's "normally much better" and even more absurd to claim it gives more consistent damage. For full disclosure my main is a 40+ SW in which I've played both specs, mostly sticking to Scenarios. I certainly feel the Scout tree deserves a bit more love than you are giving itCheers!
SW doesnt need to rely on festerbomb when they can flanking shot a squish or a mdps for 2k without m2saupreusse wrote:Sw... Cool once every two minutes. Hits like a wet noodle the rest of the day
I've heard feeding the trolls only encourages them to stick around. Cheers.Tankbeardz wrote:
So much anger here. He probably plays it more efficiently than you and he knows his class well.
So you're pretty well fed then?Klesko wrote:I've heard feeding the trolls only encourages them to stick around. Cheers.Tankbeardz wrote:
So much anger here. He probably plays it more efficiently than you and he knows his class well.