Re: Knight of the BLazing Sun or Ironbreaker ?
Posted: Sat Apr 15, 2017 10:27 am
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Warhammer Online
https://returnofreckoning.com/forum/
Shields are certainly not required but you do need to make some adjustments elsewhere. You need a low chance to be crit, check your initiative value (as a Knight this is no problem due to the tactic runefang) and IB might have more trouble. Currently the renown points invested in mitigation are not reduced by the main stat, so investing in parry and dodge/disrupt is key (IB has it easier because of the ability oathbound).Layn wrote:I was of the impression that general sentiment was shield not being necessary to do well as KOTBS or IB.xanderous wrote:Knight is easier to play, so play a knight, i prefer IB, feels more rewarding and dwarfs and kewl.
Just please don't play a 2hander, we have enough thanks.
What is the survivability and damage utput difference between kotb and IB like exactly ?
Shields are the most necessary thing in the game, lets put it into perspective, what are the three attributes that make a party successful, tank, healer, damage, the holy friggin trinity, disregarding a shield is like disregarding a healer and taking dps spec'd healer instead or a damage class that has gone full defensive, when they do that they don't serve their purpose anymore for the benefit of the group it becomes more individualistic, it can work but its niche and requires some very hardcore intensive groups but lets pretend for a second we aren't those types of personalities.Layn wrote:I was of the impression that general sentiment was shield not being necessary to do well as KOTBS or IB.xanderous wrote:Knight is easier to play, so play a knight, i prefer IB, feels more rewarding and dwarfs and kewl.
Just please don't play a 2hander, we have enough thanks.
What is the survivability and damage utput difference between kotb and IB like exactly ?
Didn't Guard get ninja-nerfed a while back and reduced to an effective range of 20 ft?Gerv wrote:The IB is in a similar position, it pertains an AoE snare (50% up-time), a 45ft knock back which is unfortunately at a low angle (guard is max 30 ft), a unique parry buff and other stat buffs which rely on the carefull management of grudge (i.e. your oath friend buff and switching it to particular targets like you do guard). However all of this utility is out-classed by the knight.
Agree. The knight's channel attack is quite lackluster, though. You're better off just spamming Precision Strike and spending the mastery point on something more useful.Gerv wrote:The knight can get nice solo damage with taunt + runefang + emporers champion m2 + the channel but the IB is more constant.
I believe it was at the point prior to the fix, incorrectly set for its effective range and it got reduced back to 30ft like a few other AoE abilities. I may be wrong, that is how I interpreted it. I was not part of the team then and not privy to internal explanations. A quick double check in-game is all that is needed.Specialpatrol wrote:Didn't Guard get ninja-nerfed a while back and reduced to an effective range of 20 ft?Gerv wrote:The IB is in a similar position, it pertains an AoE snare (50% up-time), a 45ft knock back which is unfortunately at a low angle (guard is max 30 ft), a unique parry buff and other stat buffs which rely on the carefull management of grudge (i.e. your oath friend buff and switching it to particular targets like you do guard). However all of this utility is out-classed by the knight.
Absolutely true.Luth wrote:Avoiding damage has another advantage: you avoid also any debuff/secondary effect that is part of the ability, for example heal/armor/wounds debuffs, knock downs, snares, punts, deadly DoT rotations and other nasty stuff.
This is ofc a priceless experience (not for the lil' green bastard i guess).Glorian wrote:But Fun is going with a big frikkin Zweihänder or hitting Goblins on their Head with a Giant Hammer.