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Improved healing for non-healer class

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ZewKrwi
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Re: Improved healing for non-healer class

Post#21 » Mon Apr 10, 2017 7:04 am

Telen wrote:The game needs less healing not more.
+1

We had sc premade vs premade 6v6 and noone die for 5 minutes... until random players join, we have so much heal now on both sides.


If someone join sc solo, don't want to make group with healer or tank and then cry it's just his fault not game.
Zewkrwi - Zealot / TUP
Krwizew - Rune Priest / Spiritus Sanctus

http://www.chosna.pl/

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Aurandilaz
Posts: 1896

Re: Improved healing for non-healer class

Post#22 » Mon Apr 10, 2017 7:40 am

random suggestion that will probably never be read as usual to counter too much healing:

Make it so that similar Heal over Time buffs do not stack. Meaning if your party has 2 shamans casting EyQuitBleeding, and they both HoT the same target, only one of them takes effect (just like currently if the target has several DoSumfinUseful toughness hot/buffs, only the strongest toughness buff is applied, or you know how Chosen/Kotb auras do not stack)
essentially means no premade would ever resort to bringing double DoK/WP again or run with 2 shamans/AM alone.
And if you happen to get a scenario with 4 shamans, well, their HoTs would not stack so no ezmode runsaway healing :D

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