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Force scenarios to match balanced teams.

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dansari
Posts: 2524

Re: Force scenarios to match balanced teams.

Post#21 » Mon Feb 27, 2017 4:43 pm

Damn the devs are probably reading this thread pulling their hair out. I guess you just can't please everybody.

If you're getting beat in scenarios because you don't have a healer:
1. Roll a healer
2. Use LFG chat to join or start a premade group (and include healers in that group)

If you're getting beat in scenarios because you're facing a premade opponent:
1. See #2 above.
2. Queue for the solo/duo queue scenario

Above everything, I think you have to remember:
1. This is a game. You're going to win and you're going to lose. It's up to you to work on that ratio in your favor.
2. Have fun. If you're not having fun, do something else for a bit.

Restrictive matchmaking the scenarios would absolutely be the worst thing that could happen to them. Every scenario would turn into Caledor Woods (likely 15 minute fights between evenly matched opponents with little kills). Caledor Woods is great, but I don't want to have 15min fights all day, every day. Sometimes I'd rather roll over the other team or get stomped, and that's what you get with scenarios. That's what makes it interesting. Wall of text over.
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altharion1
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Posts: 321

Re: Force scenarios to match balanced teams.

Post#22 » Mon Feb 27, 2017 4:57 pm

Increase the rewards for group play, reduce the rewards for solo sc's.

Positive motivation.
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roadkillrobin
Posts: 2773

Re: Force scenarios to match balanced teams.

Post#23 » Mon Feb 27, 2017 5:12 pm

You allready get more rewards from grouping vs solo quing coz you win alot more matches.
It's not working for casual players who just wana log in, play some 3-4 scenarios then go do something else.
And losing when you spent 30-60 min finding a group is moast likly more of a demotivation then anything.
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adei
Posts: 272

Re: Force scenarios to match balanced teams.

Post#24 » Mon Feb 27, 2017 6:32 pm

altharion1 wrote:Increase the rewards for group play, reduce the rewards for solo sc's.

Positive motivation.
No, be happy with your new quest :)

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peterthepan3
Posts: 6509

Re: Force scenarios to match balanced teams.

Post#25 » Mon Feb 27, 2017 6:48 pm

I don't think an extra officer emblem will really promote more group play, tbh, when you can have easier fights in the other scenarios, and gain emblems at a much faster pace (given that CW lasts the whole 15, 99% of the time). The prices for the new gear are steep, and so premades will do their utmost to speed through it at as speedy a process as possible.

I like the direction, and would hate to come off as whiney, but agree with Althi and think that making premade vs premade battles offer significantly more rewards - even for the losers - would easily solve any concerns of being stomped by groups in a second. Premades that would otherwise feel disheartened from carrying on trying after a loss (as mentioned already), would carry on fighting against other groups, bettering themselves, because they would at least be getting something out of it (aside from experience). Noone wants to farm pugs, and I do empathise with the issues raised by casual players.

Regardless - happy with the changes, don't mind if they stay how they are as the devs have done a fantastic job and I'd hate to burden them any more than they already have been.
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adei
Posts: 272

Re: Force scenarios to match balanced teams.

Post#26 » Mon Feb 27, 2017 7:02 pm

peterthepan3 wrote:I don't think an extra officer emblem will really promote more group play, tbh, when you can have easier fights in the other scenarios, and gain emblems at a much faster pace (given that CW lasts the whole 15, 99% of the time). The prices for the new gear are steep, and so premades will do their utmost to speed through it at as speedy a process as possible
And this is the exact same thing that most people criticised the orvr 'community' with, path of least resistance, then once you are towering above those who are not on an equal gear level, come the same complaints that all forms of rvr have in this game, why is nobody fighting x and y.

I think torque has summed this up perfectly before, the reward you gain from playing in a small group, is that of itself, you are able to communicate with your party and synergise, which in most cases allows you to barrel through groups twice your size or more, that in itself is the general reward for such players, you win more, you gain more.

We have the pug scenario for these exact reasons, for players who do not want to encounter premades as mentioned in the quote, personally I see no reason why scenarios should be forced to balance teams, as far as pug sc goes its there to be easy and jump in and out, if you want a fair fight in the other scenarios, that is your incentive. I don't see increased rewards coming to facilitate a small minority in a small aspect of the game. At least you can buy more potions from the currency.

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CegeePegee
Former Staff
Posts: 283

Re: Force scenarios to match balanced teams.

Post#27 » Mon Feb 27, 2017 7:03 pm

Restriction based on healer classes won't work because there are many dps-specced "healers" out there. There's nothing simple about parsing the build of every healer in the queue to figure out who the dpsers are. Kind of shocked that none of you who stated how obvious and easy that "fix" would be had considered that variable.

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Blasio
Posts: 195

Re: Force scenarios to match balanced teams.

Post#28 » Mon Feb 27, 2017 7:06 pm

It is nice from the OP to post this because I was thinking to post the same for some times now.

Healers restriction or healer balance should be implemented because the winning factor usually is not how good you are or your party, its only the numbers of the healers what decide which side wins. At the beginning of the scenario just checking the rooster you can tell who will win. Its quite underwhelming, no? Dont tell me you never did some swearing when you saw the rooster, you had 2 healers and the other team had 4.

And it effects both sides. Sure Destro has higher number of healers but when the setup favors Order with more Destro can do nothing to win the match either.

Those are the best matches when both teams have the same numbers of healers. There actually matters what you do and how you play.

And calling this problem "crap" is a bit hasty. It is as annoying and problematic as the fabled Punce and Keg cases.

I try to not to whine just want to backup a thread which I think has a significance.
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peterthepan3
Posts: 6509

Re: Force scenarios to match balanced teams.

Post#29 » Mon Feb 27, 2017 7:09 pm

adei wrote:
We have the pug scenario for these exact reasons, for players who do not want to encounter premades as mentioned in the quote, personally I see no reason why scenarios should be forced to balance teams, as far as pug sc goes its there to be easy and jump in and out, if you want a fair fight in the other scenarios, that is your incentive. I don't see increased rewards coming to facilitate a small minority in a small aspect of the game. At least you can buy more potions from the currency.

Okay mate I am sorry I even commented. With that in mind, OT ought to be ignored, and people should just accept scenarios as they are and stop moaning. I agree with you that further balancing is a silly idea.

Btw there's nothing 'small' about playing the game as it was intended, as a group. There's 10 or more groups actively playing at the moment (more than I've seen for AGES), so there's that!

My comments come from the perspective of someone who foresees premades utilising their strongest setups to farm scenarios and get the dominator gear. The dominator gear grind will be long and hard, and so premades will do their utmost to ensure they win (including players/class formations). It will be painful for pugs if they don't queue EXCLUSIVELY for the pug scenario, hence my concern and suggestion.
Last edited by peterthepan3 on Mon Feb 27, 2017 7:18 pm, edited 1 time in total.
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adei
Posts: 272

Re: Force scenarios to match balanced teams.

Post#30 » Mon Feb 27, 2017 7:17 pm

peterthepan3 wrote:
adei wrote:
We have the pug scenario for these exact reasons, for players who do not want to encounter premades as mentioned in the quote, personally I see no reason why scenarios should be forced to balance teams, as far as pug sc goes its there to be easy and jump in and out, if you want a fair fight in the other scenarios, that is your incentive. I don't see increased rewards coming to facilitate a small minority in a small aspect of the game. At least you can buy more potions from the currency.

Okay mate I am sorry I even commented. With that in mind, OT ought to be ignored, and people should just accept scenarios as they are and stop moaning. I agree with you that further balancing is a silly idea.

Btw there's nothing 'small' about playing the game as it was intended, as a group. There's 10 or more groups actively playing at the moment (more than I've seen for AGES), so they ought to have a voice.
Not quite sure what you're apologising over, seeing how we agree that they should not forcefully balanced. I think you misunderstood by point on small minority, scenarios are enjoyed by many and that is of course, totally fine, my comment comes to people wanting more rewards in a scene that is already small and has had time invested it in the past, both from the developers, and those with more incentive such as yourself, considering these all came to the same conclusion I fail to see why more time spent on them to accommodate what is the smallest community here, its not about having a voice on this topic, it's that it has been preached too many times, and never succeeded to a grand level.

As stated - the reward for making a group is that in itself, you are rewarded by being able to do more things.

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