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Dev Diary - February 2017

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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warislove
Posts: 190

Re: Dev Diary - February 2017

Post#21 » Fri Feb 17, 2017 4:50 pm

too drunk too read it all now but nevertheless TY sweet RoR team

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Haojin
Posts: 1066

Re: Dev Diary - February 2017

Post#22 » Fri Feb 17, 2017 4:50 pm

Thanks for the effort, our alliance to ready to get new gears.

And this Dev Diaries should be on regular basis which makes really healthy link with team and community.

Cheers.
Guildmaster of Phalanx

K8P - Karak Norn

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Karast
Posts: 554

Re: Dev Diary - February 2017

Post#23 » Fri Feb 17, 2017 4:52 pm

Sounds pretty good. A bit of a shame about renown, but I can always get more purple numbers.

Curious as to how the lairs work out, I worry they will be bot camped a bit, or warband camped by bigger guilds. I expect a lot of drama to be honest.

Not sure about the new weapons. I kind of think the current options are enough, but I'll wait and see.

As far as the sets go. I am wondering about the procs, and hope you take a hard look at some of them. Crits procs are incredibly strong, while a lot of the random damage / heal ones are hilariously weak.

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peterthepan3
Posts: 6509

Re: Dev Diary - February 2017

Post#24 » Fri Feb 17, 2017 4:53 pm

sotora wrote:Completly awful regarding renown wipe.


Keeping cap at RR80 and then wiping it cause new set comes is absolutely awful system. Truly worst I have ever seen in my entire gaming experience through years.

Why was cap increased to RR80 then in first place? Why didnt you set cap at RR50 or RR55 then?
It's an alpha server, it was implemented so people could 'see purple numbers' (apparently that is what people like). Pretty audacious comment for someone who started playing on the server a month ago.

Also, I second the question: will those new weapons/new weapons in general be attainable via scenarios, for those of us who don't really want to rely on lucky purple bags? I don't mind RVR having good stuff and yadda yadda, but if it becomes a case of having to get these weapons, so as to compete on a competitive level, a lot of people may find the grind/RNG element dissuading.

Good work, otherwise :)
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blaqwar
Posts: 471

Re: Dev Diary - February 2017

Post#25 » Fri Feb 17, 2017 4:56 pm

The imbalanced ground state topic gave no solution or result so the balance forums will be locked. But we're still getting new sets which will potentially undo some of the past balancing efforts and we will have no way to remedy/impact the balance. You're even introducing new procs? Will the balance efforts continue internally at least?

I'm concerned.

sotora
Posts: 320

Re: Dev Diary - February 2017

Post#26 » Fri Feb 17, 2017 5:00 pm

peterthepan3 wrote:
It's an alpha server, it was implemented so people could 'see purple numbers' (apparently that is what people like). Pretty audacious comment for someone who started playing on the server a month ago.
First of all I didnt start playing month ago.

Secondly - there was no info that there were consideration between capping it at RR50 or leaving it uncapped but wiping sometime in future. There would be zero problem and zero issue if that would be said to playerbase.


I absolutely despise that there was no info about this, and that it is only presented many months later.

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peterthepan3
Posts: 6509

Re: Dev Diary - February 2017

Post#27 » Fri Feb 17, 2017 5:02 pm

For those of us who have played for quite a while now, it was always 'expected' that there would (potentially) be a wipe. Hence why most players I know, bearing this in mind, never really delved too much into one character - perhaps RR50ish at tops.

As stated, it's in alpha phase, there was never any promise of no wipes, so people really ought to put two and two together instead of looking for a scapegoat.
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Dalgrimar
Posts: 922
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Re: Dev Diary - February 2017

Post#28 » Fri Feb 17, 2017 5:02 pm

wargrimnir wrote:
Baraakiel
Timeframes for new content?

Conqueror/Subjugator/Dominator/Beastlord - ASAP, finishing up some details and they will be released.
2 weeks or?
ASAP is such a confusing ETA.
Dalgri - Ftp/Sens - Sadboi - Fanboy
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Marsares
Posts: 368

Re: Dev Diary - February 2017

Post#29 » Fri Feb 17, 2017 5:02 pm

sotora wrote:
peterthepan3 wrote:
It's an alpha server, it was implemented so people could 'see purple numbers' (apparently that is what people like). Pretty audacious comment for someone who started playing on the server a month ago.
First of all I didnt start playing month ago.

Secondly - there was no info that there were consideration between capping it at RR50 or leaving it uncapped but wiping sometime in future.


I absolutely despise that there was no info about this, and that it is presented many months later.
There's been plenty of discussions about renown wipes and although there was never a clear black and white answer given, if you read between the lines and remember that it is an Alpha server it was pretty obvious that a renown wipe was going to happen, it was just a question to which level (i.e. RR0 or something else).
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW

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Lheana
Developer
Posts: 436

Re: Dev Diary - February 2017

Post#30 » Fri Feb 17, 2017 5:02 pm

sotora wrote:Completly awful regarding renown wipe.

Keeping cap at RR80 and then wiping it cause new set comes is absolutely awful system. Truly worst I have ever seen in my entire gaming experience through years.
Completly agree ! I find the idea of put a cap at rr50 horrible.
Moreover, few weeks ago, we got a post from Yalishka who said the rr100 could be put, but not the associated sets. Seems like you changed of mind ...
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Anaehll: Shaman 40 RR 8x - Of Sorrow and Death
Anaehl: Sorceress 40 RR 4x - Of Sorrow and Death
Lheanaa: Archmage 40 RR 8x - TeamPsy
Lheaana: Bright Wizard 40 RR 5x - TeamPsy

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