40 Magus here.
ST really does suffer with Magus and you always feel like you are sort of a fifth wheel in a group.
DOT's are underwhelming and not a viable build in my opinion! If you want pewpew damage over the long term that is easily healed through then fine. But to me it's not viable for much of anything.
AOE's suffer from the same fate as the dots. Underwhelming.
All of this combined with the lack of mobility make the magus almost entirely underwhelming in RVR but at the same time quite amazing in farming and PVE. I'm almost thinking of relegating my Magus to a farm/powerlevel toon and retiring her from RVR entirely until many things are addressed. I was going to go full ST build then saw the CD nerf on BoC and realized I'd be better off with a ST focus SH instead.. Sad.
Considering the single target Magus post the changes to Bolt of Change
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Re: Considering the single target Magus post the changes to Bolt of Change
Same thing for me.Kobra wrote:40 Magus here.
ST really does suffer with Magus and you always feel like you are sort of a fifth wheel in a group.
DOT's are underwhelming and not a viable build in my opinion! If you want pewpew damage over the long term that is easily healed through then fine. But to me it's not viable for much of anything.
AOE's suffer from the same fate as the dots. Underwhelming.
All of this combined with the lack of mobility make the magus almost entirely underwhelming in RVR but at the same time quite amazing in farming and PVE. I'm almost thinking of relegating my Magus to a farm/powerlevel toon and retiring her from RVR entirely until many things are addressed. I was going to go full ST build then saw the CD nerf on BoC and realized I'd be better off with a ST focus SH instead.. Sad.
I only play my magus to PL friends or to farm things for talismans.
That's the only thing it is good at right now.
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- Posts: 629
Re: Considering the single target Magus post the changes to Bolt of Change
I think that a happy medium of 7-8 seconds would be fine. The reason it was changed to 10s was because of the added range in with the pet buff. I remember reading that it might be reverted once they had client control. ATM...I don't think engi snipe needs to have the CD changed back because engi has much faster burst (barring high armor targets).
Magus / Engi will never be premade killers without tools like heal debuff and silence...but I seem to do ok with them, in general. Lately, on the magus, I have been running different version of ST spec that matches or outperforms the typical BoC rotation (rend winds / surge of insanity / occasional BoC). I use the extra range and crit on changing to get that long range IFoC kill instead of relying on BoC so much.
Magus / Engi will never be premade killers without tools like heal debuff and silence...but I seem to do ok with them, in general. Lately, on the magus, I have been running different version of ST spec that matches or outperforms the typical BoC rotation (rend winds / surge of insanity / occasional BoC). I use the extra range and crit on changing to get that long range IFoC kill instead of relying on BoC so much.
- peterthepan3
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Re: Considering the single target Magus post the changes to Bolt of Change
I can't really imagine anything beating a BoC rotation for ST potency, personally (and did we not kill several premades 6v6 running double magus/single magus at times, with the 5 sec BoCs coordinated?
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Re: Considering the single target Magus post the changes to Bolt of Change
I've been running a few variations for testing. I think ignoring IFoC is a very bad idea, especially with the new range.peterthepan3 wrote:I can't really imagine anything beating a BoC rotation for ST potency, personally (and did we not kill several premades 6v6 running double magus/single magus at times, with the 5 sec BoCs coordinated?)
I am going to test this build tonight which some claim is better and more flexible than the BOC cookie cutter build.
http://waronlinebuilder.org/#career=mag ... 6:;0:0:0:0:
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- Posts: 629
Re: Considering the single target Magus post the changes to Bolt of Change
6v6 is different than SCs/Roaming. Even 5 second BoC doesn't make magus more appealing than say....ANY other ranged dps.peterthepan3 wrote:I can't really imagine anything beating a BoC rotation for ST potency, personally (and did we not kill several premades 6v6 running double magus/single magus at times, with the 5 sec BoCs coordinated?)
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- Posts: 629
Re: Considering the single target Magus post the changes to Bolt of Change
I was sorta with you until you took Infernal Pain over Daemonic Contract.Kobra wrote:I've been running a few variations for testing. I think ignoring IFoC is a very bad idea, especially with the new range.peterthepan3 wrote:I can't really imagine anything beating a BoC rotation for ST potency, personally (and did we not kill several premades 6v6 running double magus/single magus at times, with the 5 sec BoCs coordinated?)
I am going to test this build tonight which some claim is better and more flexible than the BOC cookie cutter build.
http://waronlinebuilder.org/#career=mag ... 6:;0:0:0:0:
- peterthepan3
- Posts: 6509
Re: Considering the single target Magus post the changes to Bolt of Change
I agree with you, mate, but it did bring us to an almost-equal level in terms of on-demand st burst, and if well-played you could fill in for a SH/Sorc (if there is a heal debuff) due to on-demand burst every 5 seconds. But yeah, still behind the others (but 15% dmg for group is nothing to snuff at!)

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Re: Considering the single target Magus post the changes to Bolt of Change
list of stuff.
1.Indigo fire of change. change it to tick each second. to get it online of engi focused fire.
2.TS firestorm. switch it from aoe targeted to st with aoe , like sorc shadow knifes or fireball barrage stile.
3.perils of the warp. reduce cast time to 1 sec.
4: fiery wind tactic. useles , i would switch it to become a elemental debuff aplied when enemy is hit by one of the fire line spells . would save the pain of the useles pet debuff wich handicap magus big time,
5: withered soul . change debuff to 5 ds and block or 10% ds reduction.
6:lasting chaos, change the ap for hps .
7:Agonizing torrent aply aoe snare reduce cd to 10 secs(for daermon dps magus)
8: aegies: turn it into a big rune or bubble with big dame shield component . make it casteable on others , reduce cast time to 30 or 20 seconds( order could not complain, but instead get more slayers with spellbreaker).
9: daemonic pact: remove the need of a pet , and give magus hugue armour buff thoughnes wounds( for the magus which want to play mele style).similar to sh tactic to run without pet,
1.Indigo fire of change. change it to tick each second. to get it online of engi focused fire.
2.TS firestorm. switch it from aoe targeted to st with aoe , like sorc shadow knifes or fireball barrage stile.
3.perils of the warp. reduce cast time to 1 sec.
4: fiery wind tactic. useles , i would switch it to become a elemental debuff aplied when enemy is hit by one of the fire line spells . would save the pain of the useles pet debuff wich handicap magus big time,
5: withered soul . change debuff to 5 ds and block or 10% ds reduction.
6:lasting chaos, change the ap for hps .
7:Agonizing torrent aply aoe snare reduce cd to 10 secs(for daermon dps magus)
8: aegies: turn it into a big rune or bubble with big dame shield component . make it casteable on others , reduce cast time to 30 or 20 seconds( order could not complain, but instead get more slayers with spellbreaker).
9: daemonic pact: remove the need of a pet , and give magus hugue armour buff thoughnes wounds( for the magus which want to play mele style).similar to sh tactic to run without pet,
Re: Considering the single target Magus post the changes to Bolt of Change
My experiment with other builds failed. Essentially I am back to a hybrid BoC build that gives me Indigo Fire to sustain the damage over a long duration.Arteker616 wrote:list of stuff.
1.Indigo fire of change. change it to tick each second. to get it online of engi focused fire.
2.TS firestorm. switch it from aoe targeted to st with aoe , like sorc shadow knifes or fireball barrage stile.
3.perils of the warp. reduce cast time to 1 sec.
4: fiery wind tactic. useles , i would switch it to become a elemental debuff aplied when enemy is hit by one of the fire line spells . would save the pain of the useles pet debuff wich handicap magus big time,
5: withered soul . change debuff to 5 ds and block or 10% ds reduction.
6:lasting chaos, change the ap for hps .
7:Agonizing torrent aply aoe snare reduce cd to 10 secs(for daermon dps magus)
8: aegies: turn it into a big rune or bubble with big dame shield component . make it casteable on others , reduce cast time to 30 or 20 seconds( order could not complain, but instead get more slayers with spellbreaker).
9: daemonic pact: remove the need of a pet , and give magus hugue armour buff thoughnes wounds( for the magus which want to play mele style).similar to sh tactic to run without pet,
One thing I feel is magus has to sacrifice a lot to change out tactics to do proper damage. If you mix up tactics too much you end up diluting the class down to a fifth wheel but if you focus too many tactics in improving damage you give up in other areas, including survivability.
I think some simple changes would make a more playable class. Right now I rarely see other magus out and about unless they are farming or powerleveling.. The last keep siege I only saw 3 magus out of a huge blob of players. So obviously there are issues - and at the same time I have 6 lions attacking me everywhere I go. Magus shouldn't have to totally give up survivability to do damage anymore than a BO doesn't have to give up all survivability to be amazing at DPS...
I'd be happy with Warpfire offering a snare or perpetual knockback. I'd be happy with Indigo Fire ticking off a bit faster like the Engie skill tickets off. I'd be happy with BoC having a 7 or 8 second CD OR a 2 second slower cast time.. All three should be simple changes that would make the class much more playable IMO.
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