Page 3 of 12
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 7:39 pm
by tazdingo
nordenwatch has been a lot of fun, allows for a lot more tactical play
order just ran some crazy play on us, where we hit at the front as usual then like 6 WHs simeltaneously popped up in our back lines
we squished em eventually but i was seriously impressed with the coordination
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 7:40 pm
by Azarael
Sulorie wrote:Feels like more than only AA to me. Maybe it's just an invisible enemy.
Currently, the mid-cast range check is missing from most spells, so if someone starts a Doombolt against you and you immediately break LOS, 3 seconds later you'll still be hit regardless of your position.
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 8:10 pm
by Penril
I would love to have both open.
as for other scenarios similar to Nordenwatch, you have Reikkland Factory and Caledor Woods.
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 8:13 pm
by JoeMamAz
Big Thanks for adding some variety

Nordenwatch has been refreshing!
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 9:21 pm
by Kelreg
Battle for Prague also had flag capture
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 9:53 pm
by Sulorie
Kelreg wrote:Battle for Prague also had flag capture
Yeah, but it is a bad one without mounts.

Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 10:15 pm
by Aven
Can't we have both?

Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 10:24 pm
by Sulorie
Currently I wouldn't split to population. Btw, Nordenwatch has more options to leave spawn when being camped.
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 10:32 pm
by Azarael
Sulorie wrote:Btw, Nordenwatch has more options to leave spawn when being camped.
I don't think it does.
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 11:45 pm
by Luth
Azarael wrote:Sulorie wrote:Btw, Nordenwatch has more options to leave spawn when being camped.
I don't think it does.
Sure it does, as a wh/we you have many options...
But seriously, especially as destro you have zero alternative options to leave the spawn.