
And i still insist on (at least) adding 5-10% damage to Divine Fury for RP/Z OR on making this tactic core, so that enabling Rune of Breaking/Harbinger of Doom will itself give +25%damage/-20%healing, as anyways it is a musthave tactic for any DD build, but now it will allow us to pick 1 more tactic to be slightly better in DD spec.
Yes, it won't solve major flaws of Z/RP DD specs, but in two clicks from the Dev's side will immediately make the life of DD Z/RP much better without harming global balance of the classes.