KikkL wrote:How come in every pvp game ive tried, you die so fast?
Even this game,(unless tank uber def spec). You are dead in moments.
Im not talking about 3seconds being a long time. Half the time you dont get time to react.
Not just talking about this game. ALL PVP GAMES.
Tried WoW a few years ago, that was horrible getting 1shotted was common. Tried rift around the same period, samething a few seconds your dead.
Sure i can make a tank and live maybe an addicitonal 5-10sec, but thats on the extreme.
Im not referring to Highly defensive classes.
In this game, your opponent wants you dead in 3-4shots.
SO, how come this is?
How come? Its horrible design. but how can every game be made up of such crap?
A fight should take 15sec max. No matter how squishy you are. A fight should allow a player to respond and REACT, Not just die!!
its bullshit
SO WHY?????????
:rantrantrantrantrant!
People are saying learn the classes, learn the rotations, learn the abilities, get a group etc etc. but they don't say how. I'll just list a few things that helped me learn to become at least mediocre.
1. I would suggest
playing, at minimum,
a couple classes 1 dps (rdps or mdps) and 1 support (tank or heal)
from lvl 1 to lvl 40 purely through PvP. Learn your abilities and the combinations as you level up. Unless you have a certain type of mind, talent and experience, it is harder to learn while having access to the entirety of a class' abilities. NO PvE except to quickly test abilities!!!! (this is difficult currently depending on your play times because T2 and T3 are totally dead much of the time.)
2.
Observe the players that seem to do well such as; sc score boards - Death Blows and Deaths (high kill to death ratio), RvR kills (use the Enemy add-on), players that aren't dying constantly, players that do anything besides run balls-out into the fight and insta die, players that seem to be assisting each other, players that don't follow the blob of zerglings. Watch them and try to make sense of what they are doing. This means watching good enemy players as well! T1 is a good place to get used to
observing because its often a blob of back and forth and concentrated in one area. Additionally,
observe the shitty players and think about the mistakes they are making over and over.
Observe the flow of battle. Is it time to advance or retreat?
Observe your surroundings. Do you have some geometry to break enemy line of sight? Can you lure your enemy to break line of sight of his/her healer/support? Can you knock a healer off a wall? This is where you take advantage of your innate human ability to use complex thought for problem solving.
3. This piggy-backs off of point 2.)
Assist other players! More succinctly,
assist the good players. This can be tricky because you don't want to "freeload" off them and steal their kills and renown points but at the same time, proper
assistance is a major factor in PvP games and
assisting good players can get you invited to play in group. Know when to
assist someone and know when to let them get the kills that they've earned themselves. Always try to
assist someone whether it is helping to DPS or snaring a DPS on your healer etc etc. Properly
assisting other players, good or bad, will be the single most important quality that will get you noticed by others.
4.
Read your combat logs after engagements. Look at what kind of damage your skills are doing. Look at how much damage you are taking and think about why. If you see something interesting in combat logs,
read about it here
http://www.ror.builders/ When you have time,
read about other classes in the racial section of the forums. Learn more about killing other classes by
reading.
Read some guides in the forums. Ask questions and
read the answers.
I call it the PvP palindrome.
OARAO.
Observe, Assist, Read, Assist, Observe. Practice
OARAO. Practice, practice, practice, practice. It's just like dodgeball without an extreme focus on balls...and dodging.