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Speedhack - How does it actually look like?

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Luuca
Posts: 1204

Re: Speedhack - How does it actually look like?

Post#21 » Thu Dec 08, 2016 5:27 pm

Cimba wrote:A couple of days ago we had an interesting bug. We were swimming in the lake in front of the DW Destro WC. And well one of our grp memebers was about twice as fast as the rest of the grp. Looks pretty funny :). Unfortunately we were not able to reproduce it, so there isn't really anything to report.
Entering water while mounted will, more often than not, make the horse disappear but you will maintain your mounted speed once you reach land and are running. Its as if you were still mounted, but the horse/copter does not re-appear. Once you cast an ability, you get the dismount animation (puff of dust cloud) and you are back to normal run speed. Not sure if I would call this a "Speed Hack" because, just like a mount, once you are attacked or cast an ability, it goes away.

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bwdaWAR
Posts: 309

Re: Speedhack - How does it actually look like?

Post#22 » Thu Dec 08, 2016 5:43 pm

Luuca wrote:
Cimba wrote:A couple of days ago we had an interesting bug. We were swimming in the lake in front of the DW Destro WC. And well one of our grp memebers was about twice as fast as the rest of the grp. Looks pretty funny :). Unfortunately we were not able to reproduce it, so there isn't really anything to report.
Entering water while mounted will, more often than not, make the horse disappear but you will maintain your mounted speed once you reach land and are running. Its as if you were still mounted, but the horse/copter does not re-appear. Once you cast an ability, you get the dismount animation (puff of dust cloud) and you are back to normal run speed. Not sure if I would call this a "Speed Hack" because, just like a mount, once you are attacked or cast an ability, it goes away.
You can tell if it's the mount-in-water though: the mount effect is still listed on the character's buffs. Essentially what happens, the mount visually disappears, but the mounted effect is still active and working as normally. It looks hilarious on land afterwards, especially with goblins...

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Telen
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Re: Speedhack - How does it actually look like?

Post#23 » Thu Dec 08, 2016 5:57 pm

Yeah saw plenty of speedhackers on live. The just appear then disappear. More like teleporting. If you have them targeted the target rign suddenly appear in the distance then teleports then drops off when they are out of range.

You can mount while swimming as the slower movement speed seems to count as stationary. Then you come out of the water running very fast too.
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Waaghaa
Posts: 215

Re: Speedhack - How does it actually look like?

Post#24 » Fri Dec 09, 2016 11:01 am

Lektroluv wrote: You know zealot and runepriest gets a self rezzing buff which procs once you die? even Slayer have tactic which give them a % chance of rezz each time they die... even some healer can rezz him from inside keep
There is actually no way for a healer outside outer walls to rez someone inside a keep, perhaps you didnt understand what I tried to convey here ?

This particular vid is an AM , since its a cheat, any class can have it.

https://youtu.be/KCGeSWuqwP8
Last edited by Waaghaa on Fri Dec 09, 2016 12:34 pm, edited 2 times in total.
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hogo2hogo
Posts: 68

Re: Speedhack - How does it actually look like?

Post#25 » Fri Dec 09, 2016 12:26 pm

Waaghaa wrote:
Lektroluv wrote:
hogo2hogo wrote: You know zealot and runepriest gets a self rezzing buff which procs once you die? even Slayer have tactic which give them a % chance of rezz each time they die... even some healer can rezz him from inside keep
There is actually no way for a healer outside outer walls to rez someone inside a keep, perhaps you didnt understand what I tried to convey here ?

This particular vid is an AM , since its a cheat, any class can have it.

https://youtu.be/KCGeSWuqwP8
I am misquoted on that point, I didn't say that, it was part of a reply towards me ! :P

But on a sidenote, I think self-res can be placed on any player (I think on live this was only for the zealot-rp and self-targeted, on others it gave the toughness debuff?), So maybe thats what he -NOT ME!- :P was referring to?
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man this video looks funny as hell though, never seen how those cheats looked like xD

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Waaghaa
Posts: 215

Re: Speedhack - How does it actually look like?

Post#26 » Fri Dec 09, 2016 12:34 pm

You are correct good sir, sorry for that, fixed it now.
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Glorian
Posts: 5004

Re: Speedhack - How does it actually look like?

Post#27 » Fri Dec 09, 2016 2:39 pm

jorgemarco wrote:Speed hack is not the only hack some players are using.
Can you please explain?
But if possible without an how-to. :)

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Martok
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Re: Speedhack - How does it actually look like?

Post#28 » Fri Dec 09, 2016 3:19 pm

Knightningale wrote:You may also need to consider the fact that....SH actually has an active ability called runaway in addition to the runaway tactic which can be passively activated.
But is there no accompanying lost of action points while using this ability? The problem is certain SH's being able to move faster on foot than you can mounted while simultaneously maintaining constant damage output.

And really, when it takes an entire warband to run down and kill one SH, you know there is a problem.
Welcome to Warhammer, No Fun Allowed!!

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GodlessCrom
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Re: Speedhack - How does it actually look like?

Post#29 » Fri Dec 09, 2016 3:53 pm

Dudes, just stop chasing Teefz :p I haven't seen any SH that I thought we're speed hacking. Their mini-charge doesn't make them lose ap like flee, iirc.
Rush in and die, dogs - I was a man before I was a king!

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Toldavf
Posts: 1586

Re: Speedhack - How does it actually look like?

Post#30 » Fri Dec 09, 2016 4:09 pm

Martok wrote:
Knightningale wrote:You may also need to consider the fact that....SH actually has an active ability called runaway in addition to the runaway tactic which can be passively activated.
But is there no accompanying lost of action points while using this ability? The problem is certain SH's being able to move faster on foot than you can mounted while simultaneously maintaining constant damage output.

And really, when it takes an entire warband to run down and kill one SH, you know there is a problem.
That's the difference between good people chasing and bad. You have no doubt seen all the tanks that use their root like its the best anti kiting tool going? Well actually the opposite is true kiters are reliant on bad tanks to give them the immunities they need so they can keep running. How many times do you ever see these kiting groups meeting a champions challenge (the best anti kiting tool out there) pretty much never.

The fact is that players will pop an ability with no thought about what comes next and THAT is the problem not the squig herder.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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