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Changelog 29/11/16

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peterthepan3
Posts: 6509

Re: Changelog 29/11/16

Post#21 » Tue Nov 29, 2016 5:10 pm

can't wait to play around with my DPS shaman! awesome changes.
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Bullen1995
Posts: 227

Re: Changelog 29/11/16

Post#22 » Tue Nov 29, 2016 5:10 pm

Azarael wrote:spiked squigs never had a 150ft range

Well both Poisoned spine and spine Fling have 150ft in the ability description.

bloodi
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Posts: 1725

Re: Changelog 29/11/16

Post#23 » Tue Nov 29, 2016 5:10 pm

peterthepan3 wrote:can't wait to play around with my DPS shaman! awesome changes.
You should really check what magus pets can do now.

Daknallbomb
Posts: 1781

Re: Changelog 29/11/16

Post#24 » Tue Nov 29, 2016 5:11 pm

played it ;D but getns smarter got one problem if u use it u get a 15 sec int buff the cast has 10 sec cd . if u use it after 10 sec the int buff stay at 5 sec
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Azarael
Posts: 5332

Re: Changelog 29/11/16

Post#25 » Tue Nov 29, 2016 5:12 pm

Well both Poisoned spine and spine Fling have 150ft in the ability description.
Display issue caused by having SWDW slotted.

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catholicism198
Posts: 1092

Re: Changelog 29/11/16

Post#26 » Tue Nov 29, 2016 5:12 pm

Azarael wrote: Shaman

- Gained the DoT and Intelligence steal "Get'n Smarter" in place of "Yer a Weaklin'" at Rank 30.
Damn it! Figures this would happen when my HDD breaks down.

sotora
Posts: 320

Re: Changelog 29/11/16

Post#27 » Tue Nov 29, 2016 5:19 pm

I will have to test it myself but those Pet statistic seems way too high. I mean come on 80-100 % of owner HP, 100% resistances and 100-200% armor?

Like I said I will have to test it, but it seems way way too much.
Last edited by sotora on Tue Nov 29, 2016 5:21 pm, edited 2 times in total.

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Gachimuchi
Posts: 525

Re: Changelog 29/11/16

Post#28 » Tue Nov 29, 2016 5:19 pm

Suprised nobody has complained about the change to diminishing rations yet. 33% wounds if other side has 400% AAO? If you have 3 people with instant dmg M2 you can kill 9 people at once.
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Lektroluv
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Posts: 243

Re: Changelog 29/11/16

Post#29 » Tue Nov 29, 2016 5:20 pm

Azarael wrote: furthermore squigs were dealing OUTRAGEOUS amounts of damage and have no right to complain

I think you didn't test this changes yourself, and your words make me think you never played a Squig herder yourself... if you play one, will notice the 2 Squig herder dots were doing basicly low or not damage (65 damage in tanks and 100-150 damage ticks in light armour) The squig damage was only there for balance the bullshit damage Squig herder do thru abilities.... and as a Swordmaster main class you should know, the SH was the last if not something worse of your problems.

Right now with the range nerf, the damage nerf, the enginer range and damage boots, playing a Squig herder is more a romantic vision of class than a average stupid decision.

Congratulations on the hard work, but i think you missunderstanding the balance duty, with a breaking the gameplay duty, and making more damage to game than fixing it.

bloodi
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Posts: 1725

Re: Changelog 29/11/16

Post#30 » Tue Nov 29, 2016 5:23 pm

Gachimuchi wrote:Suprised nobody has complained about the change to diminishing rations yet. 33% wounds if other side has 400% AAO? If you have 3 people with instant dmg M2 you can kill 9 people at once.
400%?

You get 33% at 100%. We got it at DW right now. My am in full merc is at 3800 wounds right now, a simple rotation will kill me.

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