Recent Topics

Ads

Exploiting Guards and Flag Mechanics

Chat about everything else - ask questions, share stories, or just hang out.
Rhungk
Posts: 50

Re: Exploiting Guards and Flag Mechanics

Post#21 » Fri Nov 25, 2016 6:38 am

Grunbag wrote:
I'm not talking about using my spawn to keep flag . I just noticed that in ONE scenario there is one guard that is not placed properly , he's near a bo and order magus use it to pull a whole group on him . If you take a look at the order spawn there is no such guard. Just asked if that guard can be placed properly.
From my point of view, and im not saying it because im destru, the guard is well placed. The fight must be in the combat zone, not at the respawn zones, if u cant deal dmg enough to take down a target because you are too advanced, fall back, you are not leaving field enough. If they want to come and fight, you can wait inside the building cover by the walls. In other words, you are very greedy and clumsy that you trigger the guard and you complain about it.

Ah, and if you didnt notice, order has a guard, at almost 60 foot, in the paralel of this guard, that if u attempt to cross that kind of wooden bridge, where the map shows a flag that is not, from destru side to order side, get triggered, but from order side you can camp at the bridge without trigger the destru guard. Nice sniper´s nest to hunt unwary.

But this is another issue, you skew the post.
Last edited by Rhungk on Fri Nov 25, 2016 6:41 am, edited 1 time in total.

Ads
User avatar
Nirawen
Posts: 87

Re: Exploiting Guards and Flag Mechanics

Post#22 » Fri Nov 25, 2016 6:45 am

Thank you for your reply. Torquemadra

User avatar
maykie
Posts: 7

Re: Exploiting Guards and Flag Mechanics

Post#23 » Fri Nov 25, 2016 7:11 am

maybe u can bring back old Black fire Basin scenario when flagpoints where based behind the walls ?

User avatar
Nirawen
Posts: 87

Re: Exploiting Guards and Flag Mechanics

Post#24 » Fri Nov 25, 2016 9:43 am

GG Destro Sc 10h38 :) Keep Flag camp 4 min....

Then come not to make of comments...

As usual that cries but the first ones to make it :)

We took however some pleasure in fight without heal...

Sorry for my English :)

User avatar
hogun
Posts: 318

Re: Exploiting Guards and Flag Mechanics

Post#25 » Fri Nov 25, 2016 9:48 am

Image

this team win this Sc ! GG

they use brain and conserve 4 minutes the flag to win ! it a was a good stratégie for this Sc !

and i hope no GM ban this team ! but i hop this team nevers said any think about conserving flag in the futur !

ty
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

User avatar
Amidala
Former Staff
Posts: 306

Re: Exploiting Guards and Flag Mechanics

Post#26 » Fri Nov 25, 2016 2:12 pm

Nirawen wrote:GG Destro Sc 10h38 :) Keep Flag camp 4 min....

Then come not to make of comments...

As usual that cries but the first ones to make it :)

We took however some pleasure in fight without heal...

Sorry for my English :)
unfortunately i don't have screenshot about a sc (Black fire basin) in which a we takes flag and goes in stealth.
I have reported him with Thorbolt :|
Image

Princess Amidala Estellanor

--Tilean Warlords--Amidala AM-Drafalgar SM
--Hammer Kult--Amidalina ZE

User avatar
hogun
Posts: 318

Re: Exploiting Guards and Flag Mechanics

Post#27 » Sat Nov 26, 2016 7:37 am

Wargrimnir said in a post about same discution :

"Design intent is not difficult to understand. Get the thing, turn it in, get points. The vast majority of players understand this. They have done this in thousands of scenarios since 2008. What you didn't have on live servers was an active group of GM's that enforce the "rules", but RoR is different in this. We are active, vocal, and the source of authority for what you should and should not do."

With this question I do not question your divine authority on this game and acknowledges enjoyed without difficulty that without your work I will not be able to replay for free a game that I find great at the origin.

Yet if I ask the question is that the live it was authorized to bump players in the guards or magnet them. ( i play for a long time in the live warhammer and i never meet some problem about my stratégie)
for exemple when i am farm in ORVR near warcamp or in SC ( like north passwatch) i try to bump or magnet my ennemie in the guard :twisted:
It's rules on which we exchange are subjective rules and thus source of error that is why I exchange on the forum to make it participated to all the players so that all can understand them well. If there was only me you would be right to say that it is not important on the amount of player! This is obviously not the case! Also if we understand your interpretation of the good game in sc and limits allowed to the inventiveness to win we will save you time that is valuable to you I do not doubt! Thank you for understanding the willingness of the players to try to help you
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

Who is online

Users browsing this forum: Google [Bot], Xumae and 5 guests