I cant stress enough how important your attempt to break down the current FOTM is. So let’s get into it.
1)Pretty much what Zamoth said.
However, group cleanse and type of cleanse dok has access to surpasses the cleanse other healing classes have.
It can cleanse pretty much everything, while the other 2 healing classes get destroyed by shatter limbs(see zealot) or a BW/engi (see shaman), who, lets be honest, are kings in orvr environments. I remember back in t2 we would run a zealot in group for the sake of cleansing ib HD… Sooner or later, its not even worth it
I believe (and do correct me if im wrong) this isn’t so bad on order side, since WP cant cleanse SH, so in a way its viable to run 1 WP/ 1 AM in orvr. A lot of groups have done it successfully. Personally, I’ve played in groups with no wp involved and successfully pulled it through, while on des I have never seen anyone running grps with no dok (except maybe roleplaying orcs, cough cough racial groups). Perhaps shaman cleanse should get some love, especially vs engineers.
Sure, when someone starts the game doesn’t really think “oh look dok can cleanse BW so I better stick with this class”, but for me (and others I believe) the access to a ridiculously good cleanse, which also benefits my group even after the rework, really narrows down my preferences when it comes to picking a heal class.
-Aoe detaunt isn’t that much of an issue and is more or less offered in other healing classes. However, if you add to this the grp hot, the grp cleanse and the covenants, you understand why dok has been n1 in preference on destro side.
In large scale environment, access to fast group healing, group cleanse, no use of ap, and survivability again narrows down my options.
2) It will never be broken. Dok/wp is the alpha healer and unless completely nerfed aka destroyed, it will never stop being used in groups. What you wanna do is give some incentive to good players to choose shaman-AM/zealot-rp as 2nd healing option. Inability to cleanse certain debuffs and zealot’s ap issues are core issues imo.
3) As I said before, you cant have 2 types(melee/backline) of healing bc one will be far superior than the other and therefore, most people will choose it. If it’s less risky to sit in the back and spam gheal, ofc I’m gonna choose it and unfortunately, completely ignore the melee healing abilities I have => im not taking advantage of all the goodies my class has to offer.
Stance dance as a general idea was great, but it cant work, especially with a 5 min cd on celerity. Perhaps it can work on dd dok, when the FOTM breaks down and is no longer mandatory to have 1 or more heal speced doks in group.
What you can do though is reduce the range on heal abilities. Aoe detaunt, fast casting, high armor and melee abilities like silence/essense lash/devour essense would make more sense if u need to be closer to the frontline. Group synergy will remain intact, covenants will still buff the group, but you, as a player, will need to risk more in order to enjoy what the class can offer. In this way, you don’t break down the class in 2 different specs, melee and backline, but instead you make a new one, which takes advantage of all abilities available and is viable in both small and large scale environments. High risk will eventually lead to raise in individual’s skill cap, but also overall group skill, since this will require more teamwork from anyone involved in the group.
I don’t think blood offering should be removed, bc as the game advances and new gear becomes accessible, SE regen will be higher and thus the need to use blood offering will be minimized. In fact, if I need to be closer to the frontline and can cast essense lash, why waste 5 seconds on blood offering?
Spamming blood offering will make more sense in lower tiers, especially when chalices offer less SE regen. You have to take into consideration ppl in other tiers as well, because if a class isn’t viable at lvl 15 for example with no access to group heal, no one is gonna continue playing it.
My personal opinion though is, that whatever it is decided, shouldn’t be so drastic like latest patch. It should be a slow process with small steps at a time, so the community will not get overwhelmed by the amount of rework the class is going through. The more ppl willing to try the changes, the more feedback you will get, and therefore can adjust things accordingly.
#plskeep2swordsonhealspec