May i ask why this change happened to engie range and not to magus?
Surely the whole flaming of OP engies cant be the deciding factor. I just would like to know the reason behind this decision if possible.
Changelog 08/11/16
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Re: Changelog 08/11/16

Lorekeeper Noergl Morgrimsfind & Sgt.Maj.Finvjer Hugnirsson
(Co-leader of 3rd Bitterstone Thunderers)
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Re: Changelog 08/11/16
Spoiler:

<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage
Re: Changelog 08/11/16
HahNoergl wrote:Surely the whole flaming of OP engies cant be the deciding factor.
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz
- peterthepan3
- Posts: 6509
Re: Changelog 08/11/16
I think it is due to the fact that the Engineer rotation requires very little 'ramp-up' time compared to the Magus version, i.e. you can simply Snipe and gunblast with hollowpoints tactic vs squishies and kill them whereas a Magus can not kill anything with BoC alone. Also due to the Engineer's M3. That's my understanding anyway, though I do agree that people have been whining a lot about it, some of it unjustified and down to to one's inability (or, rather, flat-out refusal) to counter these new changes.Noergl wrote:May i ask why this change happened to engie range and not to magus?
Surely the whole flaming of OP engies cant be the deciding factor. I just would like to know the reason behind this decision if possible.

Re: Changelog 08/11/16
I like these changes!
These was some of the problems I was raging about on IRC last night.
Cannon damage and the slow penalty affecting attacking cannons to.
The keep with no BOs not dropping the starts or the supply meter fast enough.
Now hopefully the WLs can't pounce back in air directly after you have knocked them away. Rather they have to wait until they have landed.
I wonder if we will see a drop in engineer play from this change to.
These was some of the problems I was raging about on IRC last night.
Cannon damage and the slow penalty affecting attacking cannons to.
The keep with no BOs not dropping the starts or the supply meter fast enough.
Now hopefully the WLs can't pounce back in air directly after you have knocked them away. Rather they have to wait until they have landed.
I wonder if we will see a drop in engineer play from this change to.
faiden@Quakenet#martys_square
https://www.youtube.com/watch?v=LRq_SAu ... tu.be&t=73
https://www.twitch.tv/faidentv
https://www.youtube.com/watch?v=LRq_SAu ... tu.be&t=73
https://www.twitch.tv/faidentv
Patch Notes 7/1/17 wrote:- Bugman's Best now heals group members instead of all allies
Re: Changelog 08/11/16
Not in our guild, you won´tfaiden wrote:I wonder if we will see a drop in engineer play from this change to.



Lorekeeper Noergl Morgrimsfind & Sgt.Maj.Finvjer Hugnirsson
(Co-leader of 3rd Bitterstone Thunderers)
-
- Posts: 629
Re: Changelog 08/11/16
Back near release...it was an amazing ability. But it has been fluff for a long time...I can't say I agree with these changes but I'll continue to play my gimp class and enjoy it.peterthepan3 wrote:Renork wrote:If people are dumb enough to stand on a mist and a tornado, then they deserve to die. Too bad Firestorm damage is awful, even with LOTD it was such a crappy ability (looks cool though).peterthepan3 wrote:Can see this being a nice mid-range AoE DPS build for the Magus: dot, mist, then firestorm ftw. Will be fun to try tbh!
Haha IKR. The lack of an aoe ele debuff is a factor. But it will be nice fluff damage/situational usage in keep defences for leeching KBs.
also looking cool and being crap is the magus' niche!
- TenTonHammer
- Posts: 3806
Re: Changelog 08/11/16
Add BO for the highest corp debuff in the gamepeterthepan3 wrote:Exactly what I was thinking, tbh. inb4 order tears.Penril wrote:New meta Shaman/Magus.peterthepan3 wrote:
Haha IKR. The lack of an aoe ele debuff is a factor. But it will be nice fluff damage/situational usage in keep defences for leeching KBs.
also looking cool and being crap is the magus' niche!
Snare everything , kite forever , debuff every resist
Add sorc for even more synergy

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- roadkillrobin
- Posts: 2773
Re: Changelog 08/11/16
Exactly what is the new vallues of the morale boosts/strips? For us group composers and theory crafters out there.

- peterthepan3
- Posts: 6509
Re: Changelog 08/11/16
And you'll love every minute of it!Tankbeardz wrote:Back near release...it was an amazing ability. But it has been fluff for a long time...I can't say I agree with these changes but I'll continue to play my gimp class and enjoy it.peterthepan3 wrote:Renork wrote:
If people are dumb enough to stand on a mist and a tornado, then they deserve to die. Too bad Firestorm damage is awful, even with LOTD it was such a crappy ability (looks cool though).
Haha IKR. The lack of an aoe ele debuff is a factor. But it will be nice fluff damage/situational usage in keep defences for leeching KBs.
also looking cool and being crap is the magus' niche!

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