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Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 12:53 pm
by Zaccar20
Awesome patch, greate work!
Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 12:55 pm
by BarbaPapa
th3gatekeeper wrote:
I love this change, maybe people will stop being lazy and anti-social and join guilds so it encourages more population in the game.
Nothing is more demoralizing than getting online to 5 people online in your guild, and supposedly being in the most active NA guild...
It encourages people to play together. 110% behind this change
I deny being anti-social because i dont want to join a Guild:-). I´m more like a casual Gamer and play with my Wife. Nothing anti-social about it.
Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 12:59 pm
by CrimsonX
Fixed some remaining incorrect AoE ranges. All fixed ranges have been reduced by 10 feet. Guard is affected in this patch.
I'm possibly interpreting this wrong, but does this mean the effective range of guard has been reduced to 20ft? Or that the ability cast range has been reduced by 10ft?
Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 1:14 pm
by Ezella
Just Great! Especially the ORvR changes. Keep Rank, Supplies, Active Front, ... more Strategy/Tactics ftw!

Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 1:16 pm
by drmordread
Awesome update. I loved reading all the stuff you had done. Then I got to this ...
With the greater distribution of players within a single zone, it no longer makes sense to allow players to duck fights by running to other zones. It's now one front or nothing.
I thought you guys (the devs) hated zerg mechanics? Congrats .... you just insured that the game gets boring and stagnant and that zergs will always be the way any realm does anything! What you and others call ducking fights is a most of the time a ploy to get the enemy to commit to another zone while you take a different one.
Now there is no strategy, no tactics. Spawn, run to center BO, fight, Die, Respawn, Rinse and repeat. Yawnfest!!! Yeah, I know, everyone should always be in one zone fighting.... BLAHHHHH ... Boring IMO. That is for people without the imagination to think of tactics to get the enemy away to one place while you take another.
You took an MMO that actually had some semblance of thinking in it, and turned it into something boring and lame like Call of Duty, or any other fighting over one one objective, first person shooter. Shame on you all!
I MISS The REAL WAR!!!! Thank god we still have SC's
Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 1:18 pm
by Rebuke
Lots of content, thanks!
Must say I am rather worried about the montro buff since in RvR (24v24 or larger) it actually is the meta spec for mara.
Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 1:45 pm
by geraldtarrant
Nice work!
Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 2:26 pm
by Marsares
Rebuke wrote:Lots of content, thanks!
Must say I am rather worried about the montro buff since in RvR (24v24 or larger) it actually is the meta spec for mara.
Agree. Buffing Wrecking Ball coupled with the Armour Debuff tactic may be a bit too much. WL doesn't have such a tactic, plus WL loses effectiveness quickly in AOE fights as his pet just melts.
RvR changes are very interesting. Just had a dry run in the lakes with a WB and we got the keep to R2 and then started hitting their keep with cannons (don't need any BOs or your keep at R3 for this). There were fights all over the zone, and attacking a keep was much more interesting as Destro side-swiped us on our cannons rather than funnelling. We defended them, moved to the inner and then they hit from behind to take out our cannons.
So far so good!
Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 2:46 pm
by dadlyj
t4 dwarf inf item "bloodfist longbow"
lost 3% critical -> 1% .
Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 2:51 pm
by coldnegative
'Great' patch!
Azarael declined
this topic because
Azarael wrote:1) Appealing to your mirror
2) Failing to propose any solutions
but I've just wanted to see thoughts of other players before suggesting any 'solution'
And now I find out that mDPS characters become even more useless because you nerfed Critical Chance weapons. So every mDPS lose damage but not getting something in exchange. There is no point to play mDPS (esspecially Choppa/Slayer).
P.S. 3 cannons destroy outer door in 2 minutes => no need in ram => oil useless too, you can cut off Oil from the game
P.P.S. Keep buffing Engis please, they are still too weak and can't win a SC without other classes help
And nice range nerf!
dadlyj wrote:t4 dwarf inf item "bloodfist longbow"
lost 3% critical -> 1% .
not only this! SC weapon too as well as weapon drop from Gutslime T4 lair