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Hey GMs,what did you do with engineers???....

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BrockRiefenstahl
Posts: 409

Re: Hey GMs,what did you do with engineers???....

Post#21 » Wed Oct 19, 2016 7:03 am

I did not calculate nor can I provide an excelsheet with numbers. But after playing both classes I also feel, like the turret's are way stronger than those stupid demons. Aside from that: Phys dmg seems way better than Ele dmg at lower levels :) but that one evens out.

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Tesq
Posts: 5713

Re: Hey GMs,what did you do with engineers???....

Post#22 » Wed Oct 19, 2016 7:13 am

The damages are fine the range not, the problem actually lay in the impossibility to see it came or detaunt the engi/magus using this as feed back the range should be lowered a bit, turrets and deamon should get only half the damage boost.
Considering engi/magus both provide a resistence spamable debuff.
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peterthepan3
Posts: 6509

Re: Hey GMs,what did you do with engineers???....

Post#23 » Wed Oct 19, 2016 7:27 am

Snipe is 225ft, rest are 150ft. Move out of the way, a few steps forward to detaunt, use los, etc. Range is fine and only excels in keep defenses /if people are silly enough to let engineer hardcast and stand still.
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Dajciekrwi
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Posts: 715

Re: Hey GMs,what did you do with engineers???....

Post#24 » Wed Oct 19, 2016 8:13 am

Imao, i dont understand reasons to buff both Engi & Magus.
Its make fights in rvr/sc ever more static and routine.
For example - in Nordenwatch sc 3 engis on one flag with Warrior Priest, standing close to flag and fire in all directions.
In Reikland yesterday - engis climb on keep hill and no chance to get them down.
So soon we will just stand face to face and thrown mindless aoe from left to right, in one place all time.

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peterthepan3
Posts: 6509

Re: Hey GMs,what did you do with engineers???....

Post#25 » Wed Oct 19, 2016 8:19 am

Because the classes are dog tier compared to every other DPS?

Regarding the nordenwatch: get a tank and healers and charge them, force them to move, and gg. I've seen you in scenarios running mindlessly into people without a tank so you can't use that as a means of justification.

Regarding Reikland Hill...move away from them? Why stand still welcoming engineer M2 snipes if you know you can't reach them?
Last edited by peterthepan3 on Wed Oct 19, 2016 8:28 am, edited 1 time in total.
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Rebuke
Posts: 388

Re: Hey GMs,what did you do with engineers???....

Post#26 » Wed Oct 19, 2016 8:21 am

Now if only Drenk and Lesti would run the warbands of late T2 and early T3

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peterthepan3
Posts: 6509

Re: Hey GMs,what did you do with engineers???....

Post#27 » Wed Oct 19, 2016 9:07 am

The buff is 100% justified and definitely not too much. The problem is once again the player base; you have lads complaining because they couldn't figure out how to play against a magus/engi, yet. Remember for how long the buff is live, give it time and people will hopefully learn to adapt. Both classes are still far away from being competitive and only because they are able to deal reasonable damage - as a damage dealer - that doesn't mean it's wrong. People should honestly get rid of the opinion that engi/magus are designed to be dogcrap.

The core problems of both classes pre patch were that they could simply not stay in turret range to make use of their damage modifier. 100f is a gap which gets closed or kited out insanely fast, especially if you consider that neither the engi nor the magus have the best kiting potential. They need to be stationary by any means. Hipshot and SVF are the only direct hitting damage abilities which you can use while moving. Also if you start to move, you lose all your stacks. Hence those classes need to be able to shoot from a large distance or they get caught/kited.

If the engineer is a problem, pressure him and he will lose his damage modifier and won't be able to deal any reasonable damage back to its attacker. That's something which counts for all dps classes in the game; for example slayer. pressure a slayer and he needs to drop rage. 

All other rdps classes he competes with still bring more to the table than an engi/magus as they are able to keep their full offensive potential on the move while they also have more utility: range snare, range hd, range kd, more (bw) or equal (sw) burst. Why should a class that needs to stay still by any means not be able to deal as much damage as his competitors on the run? 

Reduce the range of their pet? They are a part of the class mechanic and their damage. It's a fact that engi/magus are still outclassed by the other rdps classes in the game.
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Dajciekrwi
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Re: Hey GMs,what did you do with engineers???....

Post#28 » Wed Oct 19, 2016 9:15 am

peterthepan3 wrote:Because the classes are dog tier compared to every other DPS?

Regarding the nordenwatch: get a tank and healers and charge them, force them to move, and gg. I've seen you in scenarios running mindlessly into people without a tank so you can't use that as a means of justification.

Regarding Reikland Hill...move away from them? Why stand still welcoming engineer M2 snipes if you know you can't reach them?
yes, yes, yes, yes, take that, take this, go there ..... In Nordenwatch i have a tank, and healer, and do 244.000,00 damage, and in my party was playing Cocomi one of best sorc ever, and i replay again - standing 10 minutes on one place and mindless blowing aoe here and there , and i win and i have a shitty fun.
And i was with You, Inicident, in some Ekrunds Gate, where You should use Your own advice.

And One More time, i can say objectively whats is going wrong even i can kill a lot. And This Magus & Engis buff going wrong.

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megadeath
Posts: 153

Re: Hey GMs,what did you do with engineers???....

Post#29 » Wed Oct 19, 2016 9:40 am

Karast wrote: Pet damage is a joke.
It is horrifically awful, especially on engi.
Are you kidding? Im getting nearly oneshotted by an engi turret as a magus.
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footpatrol2
Posts: 1093

Re: Hey GMs,what did you do with engineers???....

Post#30 » Wed Oct 19, 2016 9:48 am

I don't think engineer's/Magus were dogcrap prior to the change. They were solid then and they are even more solid now.

You have to build your group(s) to be in support of the class. You can't build your group around the kiting meta with these classes. You can but you'd be better off with a different class if you do. You have to use static game in order for them to shine which means letting players outrun you prior to this change. Engineer's/Magus due to their stationary mechanic are more objective based. They are good at claiming positions and denial. They are more objective based pvp. I've mention before about static game in a different thread. Static game never really took off. I've done it but most have not or know about it. Its about claiming a position and daring the opposition to try and move you. Unlike the BW or slayer the engineer is not affected by pressure in static game. He doesn't need to drop his damage output, only in rifleman spec or ST magus spec will his damage decrease mainly due to setbacks on incoming damage. If anything static game is more valid now then ever due to the increased damage potential and not the range increase.

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