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NA RP/Exp incentive to promote US population growth ?

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dontcomplainx
Posts: 91

Re: NA RP/Exp incentive to promote US population growth ?

Post#21 » Fri Oct 14, 2016 4:36 pm

Nope its not a good idea, it will not change the fact the NA is dead its dead because the NA community dont wanna put the same effort as the EU commynity, this event will only bring high rr EU players to farm even more rp's, ive tryed to play on NA time and it's the same stuff every night: Fatal start's a wb get wiped by 5-6men and start to cry on the chat about cheaters, and then the WB disappear in 2 seconds, People are too lazy they want empty keeps like live server with no resistance, they dont wanna put a little effort for nothing, events like this will only increase the gab between high rr players and casuals.

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Olszewski
Posts: 299

Re: NA RP/Exp incentive to promote US population growth ?

Post#22 » Fri Oct 14, 2016 5:11 pm

Honestly I don't want any incentive. No need for it. There are several great NA guilds that know how to play. It's our egos and way of play style that We NA premade guilds can not form up in a warband and work together because we can't agree to have 1 leader controlling the flow/calling the shots. It's all our faults. I yet to see NA top premade guilds try this because they want to do their own thing. Till this can be fixed NA will not succeed.
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Spacecraft
Posts: 139

Re: NA RP/Exp incentive to promote US population growth ?

Post#23 » Fri Oct 14, 2016 5:26 pm

Look this not to incentive crappy guilds. This is for good guilds to lose sleep over and thus improve pop. To make it a wine fest with no solutions is **** posting.

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Olszewski
Posts: 299

Re: NA RP/Exp incentive to promote US population growth ?

Post#24 » Fri Oct 14, 2016 5:46 pm

Spacecraft wrote:Look this not to incentive crappy guilds. This is for good guilds to lose sleep over and thus improve pop. To make it a wine fest with no solutions is **** posting.
OK then I disagree with a incentive due a lack of population during NA times. Because I'm a NA player and my population is low doesn't mean I should or ppl should be in titled to a incentive. EU/ other countries always and in live had higher population. Just play and make something fun of it or not play. Most ppl here are just glad to see this up.
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Dabbart
Posts: 2251

Re: NA RP/Exp incentive to promote US population growth ?

Post#25 » Fri Oct 14, 2016 6:22 pm

Any XP/RR increase based on pop would be fool-hardy imo. Especially, considering that some of those at the highest current RR, are online during NA primetime...

As I see it, we get the exact same rate of XP/RR/INF as the EU gals and guys. There is less opportunity to leech off the work of others in a Zerg(but still happens)... I actually kinda like the smaller atmosphere of NA. It would be perfect with double the pop imo. I don't like 1k player zergs. It removes every single bit of individual player skill, and replaces it with AoE spam lag/dc fest. That was why I quit Live the first time.

On Ski's point... Eh. I think the vast majority of us understand the game as it stands. We just want fights. Keep takes, and zone locks are nice. But how many of us aren't actually damned close to BiS? how many of us pass on medallion drops? Keep takes/defense, even before the Lord changes, are boring. Bubbling out the postern, or general ganking get old. The only reason keeps are worthwhile is due to the RP/INF farming that they allow. This applies with or w/o the Lord.

I actually think we play as "intended". Roam a zone and pick fights when and where we can find them. No dessie? Knock on the door, shenanigan's in the gate-house then back to roaming...

Just keep fighting, even if you are losing sometimes, and the scene will grow. Just try some new tactics other than zerging straight at them...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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NoRKaLKiLLa
Posts: 1020
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Re: NA RP/Exp incentive to promote US population growth ?

Post#26 » Fri Oct 14, 2016 7:46 pm

Seeing as the highest payout in renown is taking a heavily contested keep, and the fact that you cannot take a keep with a full war band if there are any more than 6 defenders... Yeah, there's no point in going in the lakes.
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Aethilmar
Posts: 759

Re: NA RP/Exp incentive to promote US population growth ?

Post#27 » Fri Oct 14, 2016 8:11 pm

Funny how this thread started as a discussion about how to get NA population higher and ended up being an ego driven "you suck" thread b/c:

1) NA players are apparently all cowards/stupid/idiots
or
2) Only the best of the best like to run NA times because then you have to prove it and can't be carried by others zerging.

These are both, of course, rubbish. If the base problem is that NA players have just moved on in their game tastes then an incentive won't help.

However, if the problem is that NA players feel hopelessly behind the EU players in terms of XP/Renown/Gear due to constant keep flips and massive fights then an incentive might help get more people on the field.

Bottom line is you won't know until you try it for a few weeks. Worst case scenario is some folks get a little bit extra xp/renown for a little while. It will not be the end of the world.
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Olszewski
Posts: 299

Re: NA RP/Exp incentive to promote US population growth ?

Post#28 » Fri Oct 14, 2016 8:54 pm

Aethilmar wrote:Funny how this thread started as a discussion about how to get NA population higher and ended up being an ego driven "you suck" thread b/c:

1) NA players are apparently all cowards/stupid/idiots
or
2) Only the best of the best like to run NA times because then you have to prove it and can't be carried by others zerging.

These are both, of course, rubbish. If the base problem is that NA players have just moved on in their game tastes then an incentive won't help.

However, if the problem is that NA players feel hopelessly behind the EU players in terms of XP/Renown/Gear due to constant keep flips and massive fights then an incentive might help get more people on the field.

Bottom line is you won't know until you try it for a few weeks. Worst case scenario is some folks get a little bit extra xp/renown for a little while. It will not be the end of the world.

1. Norkalli u are always roaming on NA times in the lakes.
2. This post is rubbish. Lol. Smell a Troll.
3. No incentive is needed.
4. Read wut Dabbart wrote.
5. If NA players feel hopelessly behind then they are not playing correctly or making efforts to join up with others.
6.#P*NIS.
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dur3al
Posts: 251

Re: NA RP/Exp incentive to promote US population growth ?

Post#29 » Fri Oct 14, 2016 10:25 pm

Is it possible to scale the lord strengths with population? Maybe even scale oil damage with the population.

This way there is no extra incentive but makes taking zones in low pop times easier.
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Genisaurus
Former Staff
Posts: 1054

Re: NA RP/Exp incentive to promote US population growth ?

Post#30 » Fri Oct 14, 2016 11:14 pm

Has it not occurred to anyone that if we were to advertise a bonus during NA primetime, we might draw back some NA players that tried the game at one point and later left? If you grab enough of them back, then at least when they quit again it won't be because of population issues.

The NA population was always smaller than the euro pop (and always will be for no other reason than lag), but it was still larger than it is now at one point. Some of those players left for reasons that can't/won't be addressed, but some left for reasons that have been fixed since then. We could get them back, but first we need to get their attention.

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