Spoiler:
This topic is for discussion of Pounce. It is NOT for complaint about any other issues or suggesting that you need X buffed or adjusted before Y can be done - Penril
That is a rather strange argument, as one of your proposals is to attach a class-defining ability to a pet that is inherently broken. Therefore, asking pet issues to be fixed before proposal 2 is even tabled is only logical. How can proposal 2 even be considered a serious option given the state of the pet behaviour?This topic is for discussion of Pounce. It is NOT for complaint about any other issues or suggesting that you need X buffed or adjusted before Y can be done - Penril
That's actually a decent idea the additional speed would compensate for any misplacement in your landing allowing you to put a snare in place.magter3001 wrote:Explain WHY. Don't just toss around suggestions unless you have a valid reason for it. - Penril.Spoiler:
Thats exactly is the reason I proposed that the snare is only 2 sec so while the WL is in mid air.bwdaWAR wrote:Prop 1 would mean that Pounce would be not only a gap-closer but a snare ability as well. Perhaps it would be beneficial to add a 5ft min range to Pounce if Prop 1 is implemented so it's not an alternative to Cleave Limb when in melee range? If it's meant to be a gap closer, you have no reason to use it while in melee anyways.
Cleave Limb is a 40% 10s snare, if you're using Pounce as a 30% 5s snare in melee you've simply used the wrong ability for the situation at hand, and burned a cooldown that would be otherwise useful for mobility.bwdaWAR wrote:Prop 1 would mean that Pounce would be not only a gap-closer but a snare ability as well. Perhaps it would be beneficial to add a 5ft min range to Pounce if Prop 1 is implemented so it's not an alternative to Cleave Limb when in melee range? If it's meant to be a gap closer, you have no reason to use it while in melee anyways.
I would argue that having a pet in the first place is far more class defining than a single mastery ability. Asking that pet issues be "fixed" first implies they're terribly broken. I feel that's quite a bit overstated. Pets are more than serviceable for their needed functions. Use the Pet UI attack button to switch it's targets, works well enough.Marsares wrote: That is a rather strange argument, as one of your proposals is to attach a class-defining ability to a pet that is inherently broken. Therefore, asking pet issues to be fixed before proposal 2 is even tabled is only logical. How can proposal 2 even be considered a serious option given the state of the pet behaviour?
In the last 5 minutes whilst solo-roaming I had my pet disappear 2 times (once 17 seconds), had my pet run a totally random direction whilst fighting a BO and when I attempted to Fetch a Shaman, he just suddenly turned around when nearly in fetch range (probably because he was going up a hill and pathing went array), and you propose to attach more abilities to our Pet, yet we cannot discuss how broken the pet is?
Hello Wargrimnir,wargrimnir wrote: The ability itself is poorly optimized, causing you to land out of range if your target is moving at all. It is also very easy to momentarily justify spamming it, once you land out of range you have the choice either popping Feline's Grace (60s CD 45 AP!) and then Charge (30s CD) to get close enough to snare/CC your target, or save yourself the time and Pounce (30AP) again. While you're using two abilities just to clear off the inevitable CC applied to you, chances are the target you're chasing is running right back into the safety of their allies, making yourself the now-primary target.
Some Pounce Nuances as I see them:wargrimnir wrote: Something with this ability is not working correctly. It's not serving the proper function as a gap closer without requiring it to be spammed as the sole ability until the target runs out of attempts to CC, or the WL runs out of AP. The stigma it causes for non-WL players is that it's a pure cheese ability that is blatantly overpowered, without understanding the nuances.
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