Re: Patchnotes 07/10/16
Posted: Fri Oct 07, 2016 12:11 am
Unfortunate to have class changes with no class balance discussions
Imagine AM vs Sham. By cleansing snaman's dots AM keeps building mechanic points, that gives him even more advantage over shaman. Sham only can use detaunt and heal himself under the heal debuff, that he can't even dispell.+ Cleansing abilities will build mechanic points as a healing ability.
theOdinS0n wrote:This change is brutal for mauraders but barely effects WL since they can freely pounce.
We don't care about 1on1.SpacestarKid wrote:Imagine AM vs Sham. By cleansing snaman's dots AM keeps building mechanic points, that gives him even more advantage over shaman. Sham only can use detaunt and heal himself under the heal debuff, that he can't even dispell.+ Cleansing abilities will build mechanic points as a healing ability.
Building same mechanic for both careers is wrong until they're totally equal. But there are no total mirrored classes in WAR.
Finally, I got your point. You should have said it earlier.Azarael wrote:We don't care about 1on1.SpacestarKid wrote:Imagine AM vs Sham. By cleansing snaman's dots AM keeps building mechanic points, that gives him even more advantage over shaman. Sham only can use detaunt and heal himself under the heal debuff, that he can't even dispell.+ Cleansing abilities will build mechanic points as a healing ability.
Building same mechanic for both careers is wrong until they're totally equal. But there are no total mirrored classes in WAR.
New ranges are epic imo. Naturally shouldn't apply to melee attacks/perhaps PBAOE DoTs + attacks, but it's all experimental. It's something different, i.e. being able to stand out of range of EVERYONE and do damage, and worth testing out a bit!Toldavf wrote:Alright just had a look on my magus and the ranges are excessive and its also applying to the melee attacks
I expected a little better from you in particular, man.Jaycub wrote:While I don't think anyone would argue the fact mara/WL m1's were pretty OP, the change made it kinda useless and full of RNG which shouldn't belong on morales. Would of rather seen the duration dropped to 4-5 seconds or something.
Azarael wrote:
I expected a little better from you in particular, man.
The function of FoF and Ensnare is absolutely satisfied. Until you strike that target, it is the same ability - a 65ft 10 second root which cannot be cleansed other than by root breakers.
Once you catch that target with your train, you snare them, knock them down, whatever. At that point, the job is done. The only thing that stops is being able to wail upon that target while they have been completely deprived of movement control for 10 seconds.