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Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 12:11 am
by Akalukz
Unfortunate to have class changes with no class balance discussions

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 12:21 am
by SpacestarKid
+ Cleansing abilities will build mechanic points as a healing ability.
Imagine AM vs Sham. By cleansing snaman's dots AM keeps building mechanic points, that gives him even more advantage over shaman. Sham only can use detaunt and heal himself under the heal debuff, that he can't even dispell.
Building same mechanic for both careers is wrong until they're totally equal. But there are no total mirrored classes in WAR.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 12:26 am
by Lindisfarne
theOdinS0n wrote:This change is brutal for mauraders but barely effects WL since they can freely pounce.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 12:28 am
by Azarael
SpacestarKid wrote:
+ Cleansing abilities will build mechanic points as a healing ability.
Imagine AM vs Sham. By cleansing snaman's dots AM keeps building mechanic points, that gives him even more advantage over shaman. Sham only can use detaunt and heal himself under the heal debuff, that he can't even dispell.
Building same mechanic for both careers is wrong until they're totally equal. But there are no total mirrored classes in WAR.
We don't care about 1on1.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 12:28 am
by Toldavf
Alright just had a look on my magus and the ranges are excessive and its also applying to the melee attacks :P

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 12:41 am
by SpacestarKid
Azarael wrote:
SpacestarKid wrote:
+ Cleansing abilities will build mechanic points as a healing ability.
Imagine AM vs Sham. By cleansing snaman's dots AM keeps building mechanic points, that gives him even more advantage over shaman. Sham only can use detaunt and heal himself under the heal debuff, that he can't even dispell.
Building same mechanic for both careers is wrong until they're totally equal. But there are no total mirrored classes in WAR.
We don't care about 1on1.
Finally, I got your point. You should have said it earlier.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 12:50 am
by peterthepan3
Toldavf wrote:Alright just had a look on my magus and the ranges are excessive and its also applying to the melee attacks :P
New ranges are epic imo. Naturally shouldn't apply to melee attacks/perhaps PBAOE DoTs + attacks, but it's all experimental. It's something different, i.e. being able to stand out of range of EVERYONE and do damage, and worth testing out a bit!

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 12:57 am
by Jaycub
While I don't think anyone would argue the fact mara/WL m1's were pretty OP, the change made it kinda useless and full of RNG which shouldn't belong on morales. Would of rather seen the duration dropped to 4-5 seconds or something.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 1:02 am
by Azarael
Jaycub wrote:While I don't think anyone would argue the fact mara/WL m1's were pretty OP, the change made it kinda useless and full of RNG which shouldn't belong on morales. Would of rather seen the duration dropped to 4-5 seconds or something.
I expected a little better from you in particular, man.

The function of FoF and Ensnare is absolutely satisfied. Until you strike that target, it is the same ability - a 65ft 10 second root which cannot be cleansed other than by root breakers.

Once you catch that target with your train, you snare them, knock them down, whatever. At that point, the job is done. The only thing that stops is being able to wail upon that target while they have been completely deprived of movement control for 10 seconds.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 1:05 am
by TenTonHammer
Azarael wrote:
I expected a little better from you in particular, man.

The function of FoF and Ensnare is absolutely satisfied. Until you strike that target, it is the same ability - a 65ft 10 second root which cannot be cleansed other than by root breakers.

Once you catch that target with your train, you snare them, knock them down, whatever. At that point, the job is done. The only thing that stops is being able to wail upon that target while they have been completely deprived of movement control for 10 seconds.

This is still a large faction balance affecting change that we as a community should have been able to put our 2 cents in on before implementing

Optional mechanic changes is one thing

this is something else

if its gonna be done like this they why even have balance forums az?