Yup...Going to say it.... MYTHIC HAD IT RIGHT!
Sorry, I know so many of you are dead set to erase every aspect of mythic's game and keep just the name, but you are wrong, especially in this case.
SC weapons were meant to and did, compliment the RvR gear sets. But here we are, setting up barriers and destroying the system, and to make up for loss of DPS, created the Genesis Monster. Yup, monster!
Why do we have Genesis?
What is its function?
Is it supposed to make up for the Lost Vale / LoTD gear that we can not access yet?
Will it be taken away when LV and LoTD are accessible?
Will Genesis blend with higher gear sets like warlord and sovereign?
Will Genesis be easier to obtain once higher sets are introduced like Warlord and Sovereign?
If the answer to any of these is YES, then Genesis is a stop gap set to make up for lack of advanced gear sets at this time. So what is going to happen when these gear sets come out? Will Genesis be withdrawn?
Just wish things were not so confusing. Do SC's get SC crests for SC weapons. Do ORvR and get medallions to get RvR gear sets. RvR gear would drop in both RvR and SC's as well as medallions, allowing even casual players to get geared up and be competitive.
Now, only full time players have gear, and everyone else is undergeared, under powered and under trained.
EDIT: Maybe this imbalance between casuals and full time players has more to do with lack of players and not the DDOS attacks.
Genesis RVR Quest
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- drmordread
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Re: Genesis RVR Quest

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- georgehabadasher
- Posts: 292
Re: Genesis RVR Quest
But that "punishment" already exists for crossrealmers. Every time they crossrealm they buff the other side with 2-4 gold and purple bags + a ton of renown and influence. I don't think a lot of people consider the 'big picture' of realm balance, or have much in the way of faction pride. They just want to get their loot and if the easiest way to do that is to crossrealm then they're just going to do that.roadkillrobin wrote: If you chose to Xrealm everytime this happens you're basicly screwing over both your "main" realm and all characters you have on that realm as they need to progress towards the endzones and you're actually helpoing the oposing realm lock down the pairing that means your main realm wont be able to progress in that pairing anymore. (Until Pairinggs Unlock) So it kinda force you to chose a side. The difference from now is that there's no punishment from Xrealming, but my system punish it alot.
Re: Genesis RVR Quest
Lol. Mordread cracks me up with his complaints. And then Torque makes me gag on mah cheerio's from laughter...
Imo, Genesis items are a really good Carrot. No one currently knows how hard/long/many attempts it takes to get all 5 pieces, since no on currently has it completed. That means it is successful, as every single character on the server has incentive to attack a defended keep currently.
The set bonus' are nice. But not OP. Tome Unlock jewelry has set bonus', so they're not Unique in an accessory Bonus. The RNG factor is Balancing in the fact that yes, those who farm constantly might have more or a better chance of gaining them. But toons who just enter T4 on their first keep attack have an equal chance of gaining them. The entire randomness of the rolls mean that anyone can get it. Last keep we took, both our healers got the Purps and we cheered for joy. Those poor guys/gals generally get the short of the stick...
I have 0 Genesis pieces on any toon. 1, I generally hate ORvR. In particular the Zerging from Objective to Objective or WC to WC 2, I particularly dislike keep sieges and that mind-numbing Ram click game and 3, the overall gain most of my toons would receive is % based, and wouldn't be the difference between melting or not... I will leave a keep to go chase a fight, as will most of my current guildies. We attack keeps to incentivise destro to come out and play. Giving me a way to gain all the Pieces in a way that doesn't entail taking a Keep would detract from the Goal of the Genesis imo... Would I like it? Sure. I love being BiS. But I'm a grinder and a farmer. I don't constitute the majority of the playerbase. Most people want good fights with massive amounts of people. I think this is shown via how the large the Zergs can get, on both sides, in tandem.
Directly to the OPs topic: I would really like to see mass kill quests. But not for Genesis Pieces. Maybe gold and Special Dyes. I don't generally like Kill X, Y number of times quests, as they really don't add anything other than the incentive to grind(which I don't need). But, if you want a constant Carrot, it should be cosmetic imo. Those who put in the most hours tend to already be far better off than those that don't. I will never argue in favor of limiting or weakening the Hyper Active to balance the playing field, but no need to let them pull farther ahead than they already are...
TLDR: Working as intended.
Imo, Genesis items are a really good Carrot. No one currently knows how hard/long/many attempts it takes to get all 5 pieces, since no on currently has it completed. That means it is successful, as every single character on the server has incentive to attack a defended keep currently.
The set bonus' are nice. But not OP. Tome Unlock jewelry has set bonus', so they're not Unique in an accessory Bonus. The RNG factor is Balancing in the fact that yes, those who farm constantly might have more or a better chance of gaining them. But toons who just enter T4 on their first keep attack have an equal chance of gaining them. The entire randomness of the rolls mean that anyone can get it. Last keep we took, both our healers got the Purps and we cheered for joy. Those poor guys/gals generally get the short of the stick...
I have 0 Genesis pieces on any toon. 1, I generally hate ORvR. In particular the Zerging from Objective to Objective or WC to WC 2, I particularly dislike keep sieges and that mind-numbing Ram click game and 3, the overall gain most of my toons would receive is % based, and wouldn't be the difference between melting or not... I will leave a keep to go chase a fight, as will most of my current guildies. We attack keeps to incentivise destro to come out and play. Giving me a way to gain all the Pieces in a way that doesn't entail taking a Keep would detract from the Goal of the Genesis imo... Would I like it? Sure. I love being BiS. But I'm a grinder and a farmer. I don't constitute the majority of the playerbase. Most people want good fights with massive amounts of people. I think this is shown via how the large the Zergs can get, on both sides, in tandem.
Directly to the OPs topic: I would really like to see mass kill quests. But not for Genesis Pieces. Maybe gold and Special Dyes. I don't generally like Kill X, Y number of times quests, as they really don't add anything other than the incentive to grind(which I don't need). But, if you want a constant Carrot, it should be cosmetic imo. Those who put in the most hours tend to already be far better off than those that don't. I will never argue in favor of limiting or weakening the Hyper Active to balance the playing field, but no need to let them pull farther ahead than they already are...
TLDR: Working as intended.
- roadkillrobin
- Posts: 2773
Re: Genesis RVR Quest
The difference is, when they log over back they are in a bad situation. Thats not the case with the current system as there arn't any real repercussions for switching realm in the middle of a campain as you can just go straight back to attacking or defending and collecting Officer Medalions. Also if a majority of people just Xrealm as soon as you're in the end pairings noone is ever gonna complete the RVR Quests. You have to have a ballance between not wanting to lose a pairings wanting to push to "win" a pairing. I think this does both much more then the current temporary systsem. As there is basicly no "goal" other then to lock down a pairing for no real reason, I think the "REASON" is what's needed to keep people from log over.georgehabadasher wrote:But that "punishment" already exists for crossrealmers. Every time they crossrealm they buff the other side with 2-4 gold and purple bags + a ton of renown and influence. I don't think a lot of people consider the 'big picture' of realm balance, or have much in the way of faction pride. They just want to get their loot and if the easiest way to do that is to crossrealm then they're just going to do that.roadkillrobin wrote: If you chose to Xrealm everytime this happens you're basicly screwing over both your "main" realm and all characters you have on that realm as they need to progress towards the endzones and you're actually helpoing the oposing realm lock down the pairing that means your main realm wont be able to progress in that pairing anymore. (Until Pairinggs Unlock) So it kinda force you to chose a side. The difference from now is that there's no punishment from Xrealming, but my system punish it alot.

Re: Genesis RVR Quest
That's not how incentive works. For instance, I deem the chance for both gold and purple bag to be so low that I will not ever bother with a keep attack unless it is a sure take in low pop times with little competition for bags. This usually means "pveing" keeps. As soon as there is defence or lots of attackers around I will not bother with the keep. I might be around ganking but not activly trying to help with the keep take.Dabbart wrote: Imo, Genesis items are a really good Carrot. No one currently knows how hard/long/many attempts it takes to get all 5 pieces, since no on currently has it completed. That means it is successful, as every single character on the server has incentive to attack a defended keep currently.
Someting only works as an incentive if it is somewhat achieveable in the mind of the players.
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- Collateral
- Posts: 1494
Re: Genesis RVR Quest
Actually, our guildy Zeys almost has a full set (4/5), and we all hate him for thatDabbart wrote:Imo, Genesis items are a really good Carrot. No one currently knows how hard/long/many attempts it takes to get all 5 pieces, since no on currently has it completed. That means it is successful, as every single character on the server has incentive to attack a defended keep currently. TLDR: Working as intended.

For me personaly, genesis doesn't present a carrot at all. It's more like 'Oh it's cool to maybe have it one day, I guess', and not something I strive for when I go to RvR. I play this game because I enjoy fighting with my mates more than anything tbh. I guess I'm a rare case, since people mostly want progression and content. There is enough content for me to have fun. Of course it would be nice to have more, but I understand what the devs are dealing with.
The system that Phenomenon propossed seems nice. I was thinking about the same thing, to remove that RNG part of RvR.
Since this thread includes RvR and peoples interest in it, I would like to make another suggestion. A lot of new players get discouraged when they enter RvR I think, similarly to live. You have these older players, or people who simply play more, who have better gear and RR. Of course it's not the same gap as live, since we are nowhere near sovereing gear, but the difference can be felt, and it's enough to make people lose hearth I suppose. So what I was thinking, is to introduce blue and maybe purple drops to player kills. This way they could acquire gear that is a bit better than what they have, making them more competitive, and it gives them a sense of progression. Making it only PvE drops makes them farm for hours, not really playing the game as inteded (massive multiplayer battles, right?).
I'm sorry Tourqe if you already said it can't be done or why you don't want to, I don't read every single post on the forums

Re: Genesis RVR Quest
Wrong..There is a few people out there with full set... armory Zeys pls. He got the full set on 5/6.You are an idiot, the genesis items are statistically lvl 36 purple items, they have bonuses which serve several functions, one is to make them desirable, the other is a "lock in" as plenty of items, particularly cloaks, BOE blue cloaks at that and no, not just dungeon gear carried a 3% crit boost on their own (as well as a myriad of other highly desirable stats) In order to get the 3% crit from the set from genesis you need a full set, something no one has.
I agree with drmordread he said it all.
Genesis set is a joke, completly brainsless lotery I gave up on following the zerg, wasting 30 min each keep atack to get 0 rewards.
Krima - WE RR 87
Carnage
Carnage

- drmordread
- Suspended
- Posts: 916
Re: Genesis RVR Quest
Getting nasty and confrontational when ever someone does not like something you have created is not healthy! Chill ...relax ... no need to get into name callingTorquemadra wrote:You are an idiot, the genesis items are statistically lvl 36 purple items, they have bonuses which serve several functions, one is to make them desirable, the other is a "lock in" as plenty of items, particularly cloaks, BOE blue cloaks at that and no, not just dungeon gear carried a 3% crit boost on their own (as well as a myriad of other highly desirable stats) In order to get the 3% crit from the set from genesis you need a full set, something no one has.drmordread wrote:Yup...Going to say it.... MYTHIC HAD IT RIGHT!
Sorry, I know so many of you are dead set to erase every aspect of mythic's game and keep just the name, but you are wrong, especially in this case.
SC weapons were meant to and did, compliment the RvR gear sets. But here we are, setting up barriers and destroying the system, and to make up for loss of DPS, created the Genesis Monster. Yup, monster!
Why do we have Genesis?
What is its function?
Is it supposed to make up for the Lost Vale / LoTD gear that we can not access yet?
Will it be taken away when LV and LoTD are accessible?
Will Genesis blend with higher gear sets like warlord and sovereign?
Will Genesis be easier to obtain once higher sets are introduced like Warlord and Sovereign?
If the answer to any of these is YES, then Genesis is a stop gap set to make up for lack of advanced gear sets at this time. So what is going to happen when these gear sets come out? Will Genesis be withdrawn?
Just wish things were not so confusing. Do SC's get SC crests for SC weapons. Do ORvR and get medallions to get RvR gear sets. RvR gear would drop in both RvR and SC's as well as medallions, allowing even casual players to get geared up and be competitive.
Now, only full time players have gear, and everyone else is undergeared, under powered and under trained.
EDIT: Maybe this imbalance between casuals and full time players has more to do with lack of players and not the DDOS attacks.
They were introduced as a carrot, are desirable but not overpowered and you sir, are quite, quite clueless
Also remember what Mythic had in those purple bags sometime.

1- I believe if you re-read what I wrote you will see I said the same thing. GEN is a Carot!
2- I never said they were in and of themselves OP. Gear by itself is never OP, it is the RR training that goes on behind it in combination with the gear that creates OP opportunities.
So ... chill ...relax... I still love you..and you are still beautiful .....


Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)
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Re: Genesis RVR Quest
To be fair, you said that they(the Devs who instituted the changes as well as those that disagree with your view on Mythic in general) are Wrong, you said they create a Monster. Yup, Monster! So to be fair you started the name calling.
All of the questions you posted where covered in the thread that unveiled the Genesis Pieces. They want a super long-term incentive for players to perform ORvR long after they have attained the initial T4 sets. You then make a large assumption about a stop-gap. I have seen dozens of posts from various Devs/Aza about Powercreep and how they want to deal with it. There is a reason drops are limited to rare/Vrare 35 and grn 39. There is a reason Anni is the top set.
The next paragraph is downright silly. You are Confused? SCs drop SC items. ORvR drops ORvR items.EDIT: By Items I mean the currency to purchase said Items. RvR is a broad term that applies to both SCs and ORvR. SCs are simply instance and "controlled" RvR.
Undergeared/powered/played/understood players is a Personal Problem. ANd I happen to call BS on your argument. I know **** tons of PUGs that don't have Guilds, or even spend a lot of time in game and they are damned close to BiS. It does NOT take long to cap and gear a toon. For a brand-new player, sure yea it could take a month or 2. But for those that have been here preMarch... C'mon.
So... As I have said in other threads. State your opinions, give your thoughts and substantiate them with logic, reason, and facts(where possible). But expect feedback in the same "tone" that you provided. In this case? Slightly dickish, with a "I know far more than you, so listen to me" stance.
@Krima Awesome! I have read from Torque and others that no one had it, I assumed(I know, a terrible thing to do) that they had a code to tell them if someone had attained all the pieces. That's sweet!
Is it the RNG factor you dislike or the Zerg/Boring keeps? I agree with the Latter. I feel like these people want to participate in ORvR that lets them play Pokemon in the background(Looking at you Ski!).
I like the RNG. Otherwise, it would be nigh-impossible for someone not in the top group to get a bag. The highest geared/RRd/grouped players would put out so much DPS/healing/negation that they would get top Contribution every time. I like that anyone can win it. I understand why it would be hated however. Countless takes w/o winning could be rough... Maybe I just have a different memory of Live, but getting any Bag was always so damned rare, that it made you do a dance everytime you got one... I like that.
All of the questions you posted where covered in the thread that unveiled the Genesis Pieces. They want a super long-term incentive for players to perform ORvR long after they have attained the initial T4 sets. You then make a large assumption about a stop-gap. I have seen dozens of posts from various Devs/Aza about Powercreep and how they want to deal with it. There is a reason drops are limited to rare/Vrare 35 and grn 39. There is a reason Anni is the top set.
The next paragraph is downright silly. You are Confused? SCs drop SC items. ORvR drops ORvR items.EDIT: By Items I mean the currency to purchase said Items. RvR is a broad term that applies to both SCs and ORvR. SCs are simply instance and "controlled" RvR.
Undergeared/powered/played/understood players is a Personal Problem. ANd I happen to call BS on your argument. I know **** tons of PUGs that don't have Guilds, or even spend a lot of time in game and they are damned close to BiS. It does NOT take long to cap and gear a toon. For a brand-new player, sure yea it could take a month or 2. But for those that have been here preMarch... C'mon.
So... As I have said in other threads. State your opinions, give your thoughts and substantiate them with logic, reason, and facts(where possible). But expect feedback in the same "tone" that you provided. In this case? Slightly dickish, with a "I know far more than you, so listen to me" stance.
@Krima Awesome! I have read from Torque and others that no one had it, I assumed(I know, a terrible thing to do) that they had a code to tell them if someone had attained all the pieces. That's sweet!
Is it the RNG factor you dislike or the Zerg/Boring keeps? I agree with the Latter. I feel like these people want to participate in ORvR that lets them play Pokemon in the background(Looking at you Ski!).
I like the RNG. Otherwise, it would be nigh-impossible for someone not in the top group to get a bag. The highest geared/RRd/grouped players would put out so much DPS/healing/negation that they would get top Contribution every time. I like that anyone can win it. I understand why it would be hated however. Countless takes w/o winning could be rough... Maybe I just have a different memory of Live, but getting any Bag was always so damned rare, that it made you do a dance everytime you got one... I like that.
Last edited by Dabbart on Thu Sep 08, 2016 11:08 pm, edited 1 time in total.
Re: Genesis RVR Quest
you know that genesis is actually better for tanks than tovl jew right torq?
well not a news dps used tovl set even at rr100 while tanks never had a good set appart those from resistences be tome or LV.
I like this whole idea. Even more since i need just 2 /5 of these for my build and rng is killing me
well not a news dps used tovl set even at rr100 while tanks never had a good set appart those from resistences be tome or LV.
that's what i mean when i say force ppl to do their stuff, the downside? the risk of a mass xrealm in the attempt to get kills in that zones which results in fail cos no ppl to kill; worst situation would be some ppl try to kills trades but the whole matter should stabilize after a week if that's the case.roadkillrobin wrote:
The difference is, when they log over back they are in a bad situation. Thats not the case with the current system as there arn't any real repercussions for switching realm in the middle of a campain as you can just go straight back to attacking or defending and collecting Officer Medalions. Also if a majority of people just Xrealm as soon as you're in the end pairings noone is ever gonna complete the RVR Quests. You have to have a ballance between not wanting to lose a pairings wanting to push to "win" a pairing. I think this does both much more then the current temporary systsem. As there is basicly no "goal" other then to lock down a pairing for no real reason, I think the "REASON" is what's needed to keep people from log over.
I like this whole idea. Even more since i need just 2 /5 of these for my build and rng is killing me


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