[WL] pet

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Alex1905
Posts: 17

Re: [WL] pet

Post#21 » Thu Sep 08, 2016 2:10 pm

Nycta wrote:
Spoiler:
Image
Told ya!
:lol:

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kryss
Posts: 456

Re: [WL] pet

Post#22 » Thu Sep 08, 2016 2:15 pm

Lileldys wrote:Pet is fine except when mounted(Seems to not follow properly when you are mounted). Sounds like a L2Play issue. Literally 2 buttons...Attack and Heel...
That's the point, it randomly disappears and that's 90% of the problem. Sometimes, it also won't attack unless u press an ability (sprint, brutal pounce, silence, u name it)

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Koha
Posts: 178

Re: [WL] pet

Post#23 » Thu Sep 08, 2016 2:20 pm

The pet seems to disappear on ground level changes and map borders. Sometimes the pet is somewhere even hitting your target and will show up eventually within seconds, other times it's gone.

by the way, I feel like the path finding and pet movements are much better than back to T3.
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul

kryss
Posts: 456

Re: [WL] pet

Post#24 » Thu Sep 08, 2016 3:39 pm

Koha wrote:The pet seems to disappear on ground level changes and map borders. Sometimes the pet is somewhere even hitting your target and will show up eventually within seconds, other times it's gone.

by the way, I feel like the path finding and pet movements are much better than back to T3.
Yes, the pet was fine when we only had T3: it followed the WL by his side, without losing ground. It also attacked smoothly when you manually gave the input. Don't know what happened when they added content, maybe the devs can track back the changes and see if something's up

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