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Nerfed Buttons

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Jail
Posts: 376

Re: Nerfed Buttons

Post#21 » Sun Aug 14, 2016 7:50 am

Morbidmind wrote:Execution is a part of a game and if your argument is that you can't manually do it why should you be able to automate it? Get gud I believe the phrase is.
I will get back to staring at my hotbar, so i know when i can use spine crusher :oops:

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Morbidmind
Posts: 71

Re: Nerfed Buttons

Post#22 » Sun Aug 14, 2016 7:54 am

You mash that keybinding like the rest of us damnit!

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Zaxxond
Posts: 431

Re: Nerfed Buttons

Post#23 » Sun Aug 14, 2016 7:56 am

NB provides an advantage to the players using it vs. players not using it, IMO it should be banned.

I understand it may not be a popular decision to make, especially among the players that use NB who will probably flame this post. What I would like is some serious feedback from the NB users on why this addon should stay.
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Nekkma
Posts: 770

Re: Nerfed Buttons

Post#24 » Sun Aug 14, 2016 8:04 am

Zaxxond wrote:NB provides an advantage to the players using it vs. players not using it, IMO it should be banned.

I understand it may not be a popular decision to make, especially among the players that use NB who will probably flame this post. What I would like is some serious feedback from the NB users on why this addon should stay.
There are plenty of addons that provide an advantage. If all of those where to be removed the game would in my opinion be less fun. Even though I am not a fan of an addon keeping track of positionals and cooldowns I do not think nerfed button is that detrimental to the game. In case of doubt keep it as it was on live I would say.
Nekkma / Hjortron
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Telperien
Posts: 550

Re: Nerfed Buttons

Post#25 » Sun Aug 14, 2016 8:12 am

You missing the idea behind all or at least most addons. They were made to simplify game play and let u focus on actual action in game instead of doing unnesesary things.
Action bar color - obviously would u like to spam keys and wonder why they dont fire?
Anywheretrainer - yea, i got plenty of time to go to city to spend every extra point after lvling up,
Autodismount - that one is special, try use mount/dismount between every skill sequence - good luck!
Closed Goblin - thats the biggest cheat imo cause let u change armor + tactic set before every encounter with just one click...
GES - do u want me to type name of person I`m guarding? I can do it, but i dont guarantee i`ll be next to you every time... my typing is aweful:)
Yea, why even addons are alowed? WAR is complete product and shouldnt be altered with any exterior coding. Oh wait...
Just ppl get over it, addons are made for eveyone, they dont cost money, its your choice to use them or not. Dont be jelly that others do.

PS. On NB note - some classes get to lvl of other because of NB like SM compared to Kotbs, or SW and SH. NB "fixes" their fancy unique mechanic to compete with simple and boring Kotbs one.
Slacking (checking out EvE)

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NoRKaLKiLLa
Posts: 1020
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Re: Nerfed Buttons

Post#26 » Sun Aug 14, 2016 9:00 am

Poorly constructed, sarcastic sentences with the odd emoji thrown in, which discuss add-ons not pertinent to the topic of discussion are not only painful to read, but lend nothing to the conversation at hand. Perhaps there needs to be implemented a nerfed buttons for the forums which strings together replies to specific posts, on topic for you- while requiring you to only press one button, in order to provide a better user experience. Those of us who choose not to use it will have to revert to old school tactics; like critical thinking, reading comprehension and logic.
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Gegga
Posts: 122

Re: Nerfed Buttons

Post#27 » Sun Aug 14, 2016 9:16 am

i 1001010% support Norkalli in this. Nerfedbuttuns gives an unfair advantage to anyone using it over people who do not. i personally REFUSE to use it since i consider it cheating. it's basically having a 3rd party program that makes you never do mistakes on rotations and in my book that is cheating.

anyone who uses Nerfedbuttons to optimize their damage output in any given situation and never make mistakes of spamming buttons that are on cooldown without even having to look at their cooldowns and rotations has lost all of my respect as a player.

i STRONGLY believe that it should be removed and make players actually play the game themselves.
Samson Biceps, famous egg.
Not toxic.
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Lileldys
Posts: 666

Re: Nerfed Buttons

Post#28 » Sun Aug 14, 2016 9:17 am

Londo wrote:If the consensus is strong enough I will patch the client and disable this addon. For now its allowed to exist, I don't know how long it will stay this way.
Patch it!!

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Revec
Posts: 109

Re: Nerfed Buttons

Post#29 » Sun Aug 14, 2016 9:29 am

i cant understand why people would NEED NB in the first place. i can defenately see why they use it since its a very convinient addon, but it takes all fun and sense of character out of playing the game and just dumbs it down even further. i have always disliked this addon. but hey maybe i should try it and get hooked
Clar Karond - Dragonback Mountains - Karak Eight Peaks - Karak Norn/Azgal

Luicetarro
Posts: 193

Re: Nerfed Buttons

Post#30 » Sun Aug 14, 2016 9:31 am

I don't really think, NB has that big of an impact on tha game, as some are saying.
It will make a bad player into a medicore player, while making a medicore player into an acceptable one.
Things like equip, build, positioning, awareness, partyplay are the key to beeing a well played toon. If I'd have to guess, I think the top-notch player are using NB to a small degree to instantly switch to a special combo, once a special condition is up, while using most of their keys on their own.
So most likely the casual-player is using NB, that will enable him to actually enjoy the ride, instead of getting frustrated over 19+ buttons to memorize. And I higly doubt those player are actually optimizind their NB-setting to a point it is anywhere near 'perfect rotation'.

Sure, it's a 'learn2play'-issue, but that's the same with premades in SC, or fighting a zerk as underdog, capping BOs to end a siege, while defending them to continue sieging.
Most arguments end in 'get gud' and will stall.

Disable it and the impact will hit the casuals the most. Sure, it would be 'pure gameplay' again, agreed. And I can get, why some player consider NB a cheat, since it will enable bad/medicore player to archive actions, that usually are way above their skillset. But really doubt it would benefit the server more, than it would hurt it.

And before anyone will make that argument: I'm using NB to a small degree. Since it's there, I might as well use it for a few things. Same with GES, or any indication of where my guarded target is or whatnot. If NB is gone, I won't complain. If something like Enemy, or GES would get disabled, I'd have a harder time. *shrugs*

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