Re: Camelot unchained
Posted: Mon Aug 01, 2016 11:35 pm
Ah... Who designed the best 2 RvR games to date ?
In the opinion of the many, it seems to be Mark Jacobs (WAR, Daoc). Why would he suddenly fail completely and design a garbage game ?
The minecraft part is awesome imo. It gets them lots of sub (aka, PvE minecrafters, tons of em on the Alpha forums) to support the core RvR players. Doing so they save millions of $ in the PvE creation (building design, city, villages, etc.) since the Minecrafters PvE people will enjoy building them. The RvR PvPers will enjoy trying to defend/destroy them. Win-win.
The only question I have is combat. So far through IT and Alpha, hasn't seen nothing interesting. Its slow and complicated, but it was a placeholder system to test the engine. When the real combat system is out, we'll have a better idea of what CU is about PvP wise.
Also, for anyone following for real, the game hasn't even been in development for 3 years atm (real dev started a while after kickstarter). Most MMO take 5+ years to ship... They still have time.
In the opinion of the many, it seems to be Mark Jacobs (WAR, Daoc). Why would he suddenly fail completely and design a garbage game ?
The minecraft part is awesome imo. It gets them lots of sub (aka, PvE minecrafters, tons of em on the Alpha forums) to support the core RvR players. Doing so they save millions of $ in the PvE creation (building design, city, villages, etc.) since the Minecrafters PvE people will enjoy building them. The RvR PvPers will enjoy trying to defend/destroy them. Win-win.
The only question I have is combat. So far through IT and Alpha, hasn't seen nothing interesting. Its slow and complicated, but it was a placeholder system to test the engine. When the real combat system is out, we'll have a better idea of what CU is about PvP wise.
Also, for anyone following for real, the game hasn't even been in development for 3 years atm (real dev started a while after kickstarter). Most MMO take 5+ years to ship... They still have time.