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Choppa Iaft Build

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ismetto
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Re: Choppa Iaft Build

Post#21 » Thu Jun 30, 2016 11:27 pm

simtex wrote:
ismetto wrote:
simtex wrote:As an avid farmer of Iaft, i recommend this build. And hereby sentence you to 4 days of l2p.
u and Choppa? :)
this is Choppa, not slayer (Easy One)
You dont need Furious Choppin (6/6 Premade)

Show You Solo Build Choppa 2Hand

http://waronlinebuilder.org/#career=chp ... 9:;0:0:0:0:
So for 6-man play, AoE pull is better? You know that DoK can cleanse without CD for 20s with chopa fasta? even for warband play, you NEED this ability. But i guess AoE pull is far superior, nice one mate :lol:
i play solo most of the times
hı hı ok.. Stay Inevitable Doom mate..
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%100 Destruction "Actually, you didn’t win — you just chose the easy way."

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TenTonHammer
Posts: 3806

Re: Choppa Iaft Build

Post#22 » Fri Jul 01, 2016 1:02 am

ismetto wrote: i play solo most of the times
hı hı ok.. Stay Inevitable Doom mate..
You do realize that by stacking high str and WS from tactics, you can focus your RR/gear on def stats like parry, RD and dodge and disrupt etc?

Furthermore defensive sets like Duelist and Anni bolster your surviveabilty as well when paird with Da biggest?


Lastly i find it funny that you say that your solo a lot but your tout wrecka spec?

Which is inferior in every way to a savage + hitta spec for solo play?

You have no sustain from channeled from keep of choppin, nor the surviveablity from channeled heal nor the additiona spike damage from Bleed em Out
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roadkillrobin
Posts: 2773

Re: Choppa Iaft Build

Post#23 » Fri Jul 01, 2016 4:13 am

TenTonHammer wrote:
ismetto wrote: i play solo most of the times
hı hı ok.. Stay Inevitable Doom mate..
You do realize that by stacking high str and WS from tactics, you can focus your RR/gear on def stats like parry, RD and dodge and disrupt etc?

Furthermore defensive sets like Duelist and Anni bolster your surviveabilty as well when paird with Da biggest?


Lastly i find it funny that you say that your solo a lot but your tout wrecka spec?

Which is inferior in every way to a savage + hitta spec for solo play?

You have no sustain from channeled from keep of choppin, nor the surviveablity from channeled heal nor the additiona spike damage from Bleed em Out
Ok, he posted the build he does for solo play but in case you missed it, here it is.
http://waronlinebuilder.org/#career=chp ... 9:;0:0:0:0:

The default spec he posted on this topic is the AoE hybrid spec wich he uses in group situation.

Then by swapping Keep on Choppin' for Chop Fasta he got the Choppa/Sorc warband setup.

You don't need Furius Choppin' in a premade group situation as you gonna have 2 healers focus healing you.
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ismetto
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Re: Choppa Iaft Build

Post#24 » Sun Jul 03, 2016 6:30 pm

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Live Server Karak Azgal / Norn - Ismetto
RR8X Punisher (Da Magnog Killa)
RR8X Mandalorian
RR8X Iaft... and more
%100 Destruction "Actually, you didn’t win — you just chose the easy way."

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TenTonHammer
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Re: Choppa Iaft Build

Post#25 » Sun Jul 03, 2016 6:43 pm

roadkillrobin wrote:
Ok, he posted the build he does for solo play but in case you missed it, here it is.
http://waronlinebuilder.org/#career=chp ... 9:;0:0:0:0:

The default spec he posted on this topic is the AoE hybrid spec wich he uses in group situation.

Then by swapping Keep on Choppin' for Chop Fasta he got the Choppa/Sorc warband setup.

You don't need Furius Choppin' in a premade group situation as you gonna have 2 healers focus healing you.
I would take keep on choppin over tired already at 40/40, Between channeled heal and AP sustain, you can win 1v1 proctracted engagements between heal spec'd healers like WP's. Furthermore tired already requires 2H, DW is just better due to parry bonus which choppa wants, and faster AA for procs. The only reason that people are going 2H choppa is becuase of the elf epic 2H crit proc

Saying you dont need furious choppin if you have healers is false, its basically a life tap and serves a similar role to that in the potion tip; by healing your self, you take some pressure off your healers making their jobs easier as their not so pressured to keep you up

Also
roadkillrobin wrote:Again Sorcs much higher priority to stop the DC Channel or SS build up. Im not saying that it never get interupted by tanks. But the sorcs are just much higher priority. And good tanks understand this.
you keep a fixation on tank interrupts, but in orvr where GTTC! is even remotly viable (but still inferior to rift of TE because neither ability puts the pulller at risk unlike GTTC)

rdps on order can interrupt with an rkd
ismetto wrote:Wrecka !
http://3.1m.yt/nybecWB.jpg
If i come in here with a dot spec magus and post an SC screen shot of a full duration BFP sc where i do 400K dmg and 20 DB on uncordianted pugs full of healers whom wont clense or heal properly, does that mean that dot magus is good and viable?

SC scoreboard screenshots hardly prove anything, espically when its a premade
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magter3001
Posts: 1284

Re: Choppa Iaft Build

Post#26 » Sun Jul 03, 2016 7:27 pm

ismetto wrote:Wrecka !
http://3.1m.yt/nybecWB.jpg
Videos do a better job of showing whether the spec you're using is useful or not. A video would show how you get your dbs, as well as if your AoE is doing anything other than soaking damage or is it actually providing pressure on the healers to heal harder.

I can post countless screenshots on numerous classes where I get top damage or top heals or top dbs... but it doesn't prove anything if people don't see the whole picture. Some dbs could be accidental and some aoe damage could be completely useless, same with aoe heals. It's how much of an impact you're actually doing on the flow of the battle that counts. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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roadkillrobin
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Re: Choppa Iaft Build

Post#27 » Sun Jul 03, 2016 8:00 pm

Im not the one playing the Choppa but i've done plenty of warbands with Iaft aswell as healing and guarding him in both orvr and scenarios. And Iaft consistantly put up good amount of kills and damage. Wich is proof enough to me that his build works. Atleast when the the Choppas in our guild runs it.
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TenTonHammer
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Re: Choppa Iaft Build

Post#28 » Sun Jul 03, 2016 9:37 pm

roadkillrobin wrote:Im not the one playing the Choppa but i've done plenty of warbands with Iaft aswell as healing and guarding him in both orvr and scenarios. And Iaft consistantly put up good amount of kills and damage. Wich is proof enough to me that his build works. Atleast when the the Choppas in our guild runs it.
In orvr 2H blackguard is "good and useful" because of crimson death, but does that mean that 2H bg and bg in general does not have issues?

Look you guys can play left tree if you want; dosnt bother me none, but the purpose of the op was to "sell" the left spec build which you nor the op has not done that their useful ability bar chop fasta.

Now lets start again and hopefully you can convince me like you did last time with WAAAAGH!; since it seems the ops not in the mood to respond last time.

So with wots da rush, an rng 10-40% snare. why bother specing that when you can use big brawlin? or Wave of Scorn? If solo a multi target snare wont be of use to you either as a solo choppa cannot really win vs multiple targets

Now Get To The Choppa, Its a 30fts AoE rng pull that has no controll over which target you pull in that puts the choppa at risk by making them be in the frontlines making its channel easy to interupt. Now destro has 2 alternatives that outshines it in the same way that mara's debuffs outshines BG's

The first is the AoE pull with Rift, has much father range as such the magus is in a much safer further more rift can snare targets and the magus can AoE KD the pulled targets.

The second is terrible embrance, once again it has a much further activation so the mara is in a safer position and furthermore, its precise allowing you to better combat kiters and more importantly allows you to pricesly pick and choose which targets to pull out of position instead of hoping and praying on luck and a farther distance out of guard range which in my book makes either alternative even better for orvr

Saying that you can guard and heal the choppa dosnt change the fact that GTTC is riskier and it easier for order to interrupt making it less effective

So going wrecka tree why should i get either of these 2 abilites?

Doing so dosnt beneifit/buff choppas key combat abilites like Go For Da Soft Spot, and Slasha Im sure the op is a great player, but ive played with plenty of AoE choppas who've played it like their lolslayers spammin lotsa choppin and GTTC and not achiving much, so going by your logic its convinced me that wrecka build is not good

So if the purpose of this thread is to convince people to spec anything in wrecka bar chop fasta for bombing then tell me why i would want it over other faction alternatives? espically in a WB setting
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ismetto
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Re: Choppa Iaft Build

Post#29 » Mon Jul 04, 2016 9:07 am

magter3001 wrote:
ismetto wrote:Wrecka !
http://3.1m.yt/nybecWB.jpg
Videos do a better job of showing whether the spec you're using is useful or not. A video would show how you get your dbs, as well as if your AoE is doing anything other than soaking damage or is it actually providing pressure on the healers to heal harder.

I can post countless screenshots on numerous classes where I get top damage or top heals or top dbs... but it doesn't prove anything if people don't see the whole picture. Some dbs could be accidental and some aoe damage could be completely useless, same with aoe heals. It's how much of an impact you're actually doing on the flow of the battle that counts. ;)
Dont worry :) make video soon..
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Live Server Karak Azgal / Norn - Ismetto
RR8X Punisher (Da Magnog Killa)
RR8X Mandalorian
RR8X Iaft... and more
%100 Destruction "Actually, you didn’t win — you just chose the easy way."

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mohokoner1
Posts: 48

Re: Choppa Iaft Build

Post#30 » Tue Jul 05, 2016 2:38 am

i am using the same build on my choppa... though i don't have so much crit yet (still building Rr on it and i am using ruin gear at the moment)

it seems great for playing with organised teams in Sc's Or oRvR.... though when things come to 1vs1 it's way hard to kill someone even if in theory you should be able to do it.... (yes i know that the thing is not about 1vs1, but if enemy camps outside WC or base in SC's (let's say a WH)) things could be harsh for you....

TenTonHammer wrote:Why would you ever do that over this?

http://waronlinebuilder.org/#career=chp ... :4676:4686:

I cannot understand at all why you would spec Get to the choppa, its an absolute joke ability, if you want to mass pull a group of targets then you have a magus rift, if you want to pull a specific target terrible embrace is a much much better alternative nor is wot da rush a very interesting ablity either

quite frankly i cant fanthom why anyone would spec into wrecka, its such a weak tree, the only thing is even remotely decent from that tree is chop fasta and thats only viable if in a bomb grp with sorc
well i consider choppa as a suicide commando... he forgets everything just for dealing damage... oh wait... i said dealing damage right? in small scales the single targets might work... but what on big scale fights? chances (specially against organised groups) to get on "that" healer or "that" BW are so low that you could say they do no exist... even IF you make to get there NONE will wait you to chop chop them... so the only option in big scale fights is one for Choppa.... AoE... get in the fight, deal as much damage is possible, get the hell out before you die... else your WB is like 1 player less... i play a choppa (same build with laft), though i have NEVER seen a choppa on single target doing well in oRVR for real and this is because things are happening fast...

also "Git to Da Choppa" is NOT a rift... but when a magus rifts enemies... oh well... think it as a possitive side effect to rift.... some people people will survive after the rift, you have some chances to hold someone back....

i think that you're thinking in a way like like playing with pugs or solo.... this game no matter if it's or Live or NOT.... still remains a teambased game... get out of the logic of "I will", "I did".... it's not about 1vs1 and it will never be! sometimes it's NOT even about dealing damage but bringing utility in the group... like magus... noone cares if magus deals millions of damage in fights, but if he can rift, mass stun and use all of his utility successfully then he is a godly member in his group... same goes to engineers... choppa's job is different..

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