You see this is what's called a strawman argument. I never said "make BiS gear super easy to get". The devs could literally double the time to get gear from SC's, and I wouldn't mind assuming I had an avenue of choice in regards to what gear set I would actually receive.Dabbart wrote:labotimy wrote: I do 100% agree with this. It still would be nice to earn whatever PvP gear set is available, by playing whatever form of PvP I decide to at that moment.
For the life of me I can't understand this logic. Sorry, but I can't. You don't get dwarf INF for fighting in Emp zone. Both are PvP that give seperate gear. By this logic, emblems AND medallions should drop from all player deaths, Merc and Anni boots and gloves should drop from all player deaths. That would actually make it harder to get a specific set, but let's ignore that for a moment.
SC pop's are almost non-stop on my knight whichever healer. DPS takes a little bit more time, but I fail to see how SCs are an "endangered species" by any stretch. People who want smaller scale battles will SC. Do they have to grind a bit to get BiS gear? Yes. How is that a bad thing? The "no incentive" argument is invalid. What is the incentive to play if you have achieved BiS gear and fully capped in a week because the drop rates made it super easy to farm? Oh right. We play cause we like the Fights...
My 2 cents.
IMO when it comes to game design, giving players more choices rather then restrictions is almost always a better option. That is exactly why I used the Zealot/RP class as an example. Player wants to heal small scale combat with a healer Class, has no reasonable method to gear up due to restrictive game design. Player is forced to dedicate time outside of small scale PvP in order to be competitive, instead of earning it within the same play environment the player wishes to participate in.
I hope you can now understand "this logic".