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Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 9:59 pm
by RyanMakara
Jaycub wrote:>Replaced Tor Anroc with Howling Gorge.

Howling gorge is one of my favorite SCs but was this necessary? Like is there a limit to the amount of scs in T4?
Not enough SCs yet to justify a rotation.

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 10:00 pm
by drmordread
On ToR Anroc

Ding Dong Wicked Lava Punts are Dead, Wicked Lava Punts are DEAD
Ding Dong the wicked lava punts are deeeaaadddddd!!!!!!!!!!!!!!!!!!!!!!!!!!!!

HATE that SC!!!!!!!!!!!!!!!!!!!!!!!!! TY!!!!!!!!!!!!!!!!!!!!

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 10:02 pm
by zabis
Thanks for all the great work!

RIP Tor Anroc, I will miss puntyLavaTIME

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 10:02 pm
by Dresden
Genisaurus wrote:[RvR Campaign]

Genisaurus
- A successful keep defense now has a random chance of spawning a gold chest, instead of it being guaranteed.
- Hitting a guard will no longer reset a keep's "attacked" status. The only things that will continue a keep's besieged status are hitting a door for a sufficiently powerful attack, killing a guard, and attacking the keep lord.
*sigh*

Must... keep... faith...

:cry:

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 10:05 pm
by Dresden
Couldn't you have replaced caledor woods instead?

I had gotten to enjoy the punt-to-lava Tor Anroc fun.

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 10:07 pm
by Toldavf
Nice to see slow got a statue.

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 10:10 pm
by Genisaurus
drmordread wrote:Questions on Siege;

So if I drop siege in Elf, I can go drop one in Praag and TM, then as long as I am on and the keeps do not fall, that siege is mine?
(I ask because you know it will happen)

Will my siege disappear when I log out? Will other players then be able to drop their siege to defend the keeps?
When you place siege equipment, you will immediately and automatically "interact" with it. The goal is to prevent "stealing," a situation where I spend money on a cannon and someone else interacts with it and takes control before I can.

Moving too far from a siege weapon automatically drops control of it. Logging out will drop control too - and decay/death timers are something that will be coming very soon.
zabis wrote:RIP Tor Anroc, I will miss puntyLavaTIME
As someone who plays a SM and a BG, I too am sad. But variety is the spice of life, and we could all use a refresher on what exactly it is we liked or disliked about HG.

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 10:14 pm
by drmordread
Genisaurus wrote:
drmordread wrote:Questions on Siege;

So if I drop siege in Elf, I can go drop one in Praag and TM, then as long as I am on and the keeps do not fall, that siege is mine?
(I ask because you know it will happen)

Will my siege disappear when I log out? Will other players then be able to drop their siege to defend the keeps?
When you place siege equipment, you will immediately and automatically "interact" with it. The goal is to prevent "stealing," a situation where I spend money on a cannon and someone else interacts with it and takes control before I can.

Moving too far from a siege weapon automatically drops control of it. Logging out will drop control too - and decay/death timers are something that will be coming very soon.
zabis wrote:RIP Tor Anroc, I will miss puntyLavaTIME
As someone who plays a SM and a BG, I too am sad. But variety is the spice of life, and we could all use a refresher on what exactly it is we liked or disliked about HG.

AWESOME!!! TY!!!!!!!!!!!!!!

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 10:19 pm
by kweedko
Ugh all those - don't wannabe a lava swimmer -in this tread

Re: Changelog 21st June, 2016

Posted: Tue Jun 21, 2016 10:20 pm
by Loans
Finally no more tor anroc lol