th3gatekeeper wrote:Annaise16 wrote: DT increases your groups dps by about 5% or 6%, depending on initial crit rates and group make-up. If you are slayer-heavy, it will be less than that. Compare that t the size of the wounds debuff on arcing Swing.
I know that when people see the phrase 'extra crit', their heads explode and they think the extra crit is either awesome or terrible, depending on which end of the extra crit they happen to be. But I don't think people realise exactly how much or little benefit the extra crit is providing. DT is a good tactic for a tank for that is normally the lowest dps tank in the game. It delivers a reasonably large damage boost for the group that the kotbs would find it difficult to replicate in other ways and, in doing so, makes up for the kotbs' lack of dps. But it isn't amazing.
I took me making a BW myself to learn how dumb I was trying to justify a 2H Knight.... Atleast my Chosen has a viable 2H tank spec. There is no such thing as a DPS tank... Its called a MDPS wanna be, and frankly, id rather have a WL or slayer in my party over a "DPS TANK" anyday....
I'm guessing your head has exploded. You have failed to distinguish between the BW's total crit rate and the extra crit chance provided by DT.
One of the benefits of DT is that it does increase the chance of a toon getting a string of crits, and this is important for BWs. But, again, this increase isn't amazing. I can provide you with a table of crit string chance versus crit rate if you would like one.
Another benefit of DT is that it applies to aoe as well as single-target damage. In some ways, this is its main benefit. Along with the toughness and resistance auras, the buff to a BWs aoe damage does make the kotbs a very good bombing tank.