RyanMakara wrote:Azarael wrote:Would you be increasing the strength of individual buffs at the same time as part of such a change, or do you view this as a solution to both the issues of the poor aura tank mechanic and the power of such tanks?
It'd be easier to increase the power of all auras if you can only one one at the same time, than to scale all buffs accordingly. In fact, this would mean there is more significance in making the right tactical choice in a battle; you could switch out resists at the middle of a fight to increase survivability but to lower damage by swapping it out for strengthening buffs, or vice versa for DPS damage over survivability in order to win a fight. It all depends on who opposes you and what the group may need to win.
I'd much rather fight a group that can have a tactically visible strategy, than to fight against all three at once while the tank simply uses a macro to keep all his stats boosted as an unfair advantage.
You dont have to increase nothing all aura are alredy balanced and they are from 1.3.4, if something are bad with aura it's kobs tactic that work around 3 of them, there is nothing to touch here, they alredy got nerfed and for good also there is a reason why you can use 3 medium power aura and not 1 big at a time.
It's more easy exploti 1 big aura than 3 medium on 1 classes, alredy 3 aura provide less opness than 1 aura, unless you wanna return to times where 2h chosen crit you for 1.8k
The suggestion to make aura permanet come from nalg as a easy way to solve the problem, mine/our same suggestion came from the fact that a bugged add-on that is needed to let a meccanic work is just wrong, if i suggest to make 3 aura not switchable in fact is not to nerf aura itself but the role chosen/kobs should have on the field.
They are party buffer, and they have too much option to can perfectly match situation, make them always better than single target support tanks, this is way they should have 3 aura not switcable all 3 medium buff none of them op.
Medium support not able to perfectly match to situation. i fell comfortable with that i will chosen a balance set up and it's done.
Having more less effective auras active on 1 pg mean that other chosen are not require in party cos all those 3 aura are alredy in party, and considering aura dont stack , alredy 1 chosen it's ok for every party, 2 are not required.
let's see what will happen if we follow what you suggest and every aura become strong as itself:
think about it let's say i use 1 aura (resistence) so you will buff up that aura? truly? cos well you will still have 2x chosen with 2 aura x party( lets assume that other chosen will use strengh aura) double their effectiveness mean you will have in proportionaly the equivalent of 4 auras with out count which classes will benfith most sorc/bw and chosen itself
Lets say chosen will have capped at max both so you will have chosen/kobs and sorc/bw bombig aoe and this will become the only viable party around, just like it was in past, and it will be no out cos strengh aura + guard + parry will provide too much defense to make melee useless. Furthermore this will benefith more destru than order as kobs do not have ravage....
so you will still have 2/3 x aura in partys, 2/2 tank = chosen/kobs x party, more op things in game( with out count that all build will become copy and paste AND EVERY chosen / kobs that could think about this know it very well)
You will probably kill any other complex build exept stack strengh, parry, armor, resistence.
I'll see this become a huge buff to off tank and a nerf to def tank ---> that is what i am totaly against by nature and for sake of game