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Re: RoR Career Builder

Posted: Thu Jun 02, 2016 3:39 pm
by zabis
Don't think it's been said, but I don't think core abilities are scaling with the tree you are speccing into.

Re: RoR Career Builder

Posted: Thu Jun 02, 2016 3:47 pm
by noisestorm
zabis wrote:Don't think it's been said, but I don't think core abilities are scaling with the tree you are speccing into.
Core abilities aren't assigned to any tree anyways?

Re: RoR Career Builder

Posted: Thu Jun 02, 2016 3:53 pm
by Turino
noisestorm wrote:
zabis wrote:Don't think it's been said, but I don't think core abilities are scaling with the tree you are speccing into.
Core abilities aren't assigned to any tree anyways?
I think he means Mastery Core Abilities, as opposed to Mastery Optional Abilities.

Yeah, I'm well aware of this. I need to figure out how to get my hands on this data, or get access to the algorithm to make abilities scale. I'd like to make it happen if possible.

Re: RoR Career Builder

Posted: Thu Jun 02, 2016 9:39 pm
by taccr
1.) Do not assume that specced tactics are also slotted.
2.) Same as 1. You can only spec for 4 tactics. (Less if you previously selected any core tactics)
3.) Remove the +- signs and make the trees clickable. It takes me way too long to spec especially in the mobile version.

Re: RoR Career Builder

Posted: Fri Jun 03, 2016 8:09 pm
by Turino
taccr wrote:1.) Do not assume that specced tactics are also slotted.
2.) Same as 1. You can only spec for 4 tactics. (Less if you previously selected any core tactics)
3.) Remove the +- signs and make the trees clickable. It takes me way too long to spec especially in the mobile version.
Just to give a general update. I'll be working on points 1 and 2 over this weekend. Hopefully a solution in place by Monday.

Re: RoR Career Builder

Posted: Thu Jun 09, 2016 11:09 pm
by Turino
I've finished the first major update of the Career Builder.

- Mastery abilities can now be activated and selected independently of each other
- Whole interface has been given a reskin

I'll be working through some other suggestions/fixes in the next couple of weeks. Such as:

- Updating the abilities inline with Azarael's "Intentional Changes From Live" thread points
- Adding tooltip information about careers and paths
- Adding numbers to the path meters
- Review whether clicking on the path meter is a viable method of changing path points (alongside plus/minus buttons)
- Investigating if it's possible level abilities with mastery path points spent

If you have any further feedback/suggestions, please post a reply on this thread.

If you find any bugs, please submit them directly on Github.

Cheers, T.

Re: RoR Career Builder

Posted: Fri Jun 10, 2016 12:13 am
by Gerv
Love your work mate, good luck with everything.

Re: RoR Career Builder

Posted: Fri Jun 10, 2016 12:57 am
by CrimsonX
Thanks for all your work Turino, very valuable asset to the community.

Re: RoR Career Builder

Posted: Mon Jun 13, 2016 9:52 am
by Cimba
Thanks for all the work you put into it. Since you asked for suggestions there are a two things which I found annoying with the waronlinebuilder.

a) The tooltip values don't consider stats and weapon dps which means they are mostly wrong. To fix this one would need to figure out the stat/dps scaling and pair it with the baseline dmg value. The baseline dmg is unfortunately level dependent but I think the level 40 values are what most people are interested in. I could send you the stat/weapon scaling for slayer, BW, AM and SW with the level 40 dmg values.

b) The tooltip description doesn't represent the ingame mechanic. As far as I know there is no skill in RoR which truely hits "all target's" or "all enemies within X feet". The maximum amount of targets hit by any ability should be 9. This is at least true for damage dealing abilities, maybe someone tested it for debuffs, auras, etc

Re: RoR Career Builder

Posted: Mon Jun 13, 2016 1:30 pm
by Dresden
Yeeah... some browsers can't handle yr new site, nevermind.