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Why u hate orvr

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magicthighs
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Posts: 717

Re: Why u hate orvr

Post#21 » Tue May 17, 2016 2:35 pm

One of the problems with keep takes is that you can't deploy rams at the first door of a lot of them. Once that's sorted out, I have good hopes people will start taking and defending keeps more often.
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bloodi
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Posts: 1725

Re: Why u hate orvr

Post#22 » Tue May 17, 2016 2:44 pm

magicthighs wrote:One of the problems with keep takes is that you can't deploy rams at the first door of a lot of them. Once that's sorted out, I have good hopes people will start taking and defending keeps more often.
I do think so too, i also hope rams are durable enough to be worthwhile, even with the reduced price no one wants to spend 5g on something that dies in less than 10 secs.

Once people is able to get the door down, people will have reasons to come defend, namely the easy exp/rr you can get in a good defense, which will let attackers get rewards and so on.

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Bacta
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Posts: 422

Re: Why u hate orvr

Post#23 » Tue May 17, 2016 2:55 pm

magicthighs wrote:One of the problems with keep takes is that you can't deploy rams at the first door of a lot of them. Once that's sorted out, I have good hopes people will start taking and defending keeps more often.
I don't mind the change with awarding double medallions. Small skirmishes have been pretty fun until one side doubles the other. But then again i enjoy fighting the zerg.
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Tiggo
Former Staff
Posts: 1948

Re: Why u hate orvr

Post#24 » Tue May 17, 2016 3:10 pm

bloodi wrote:
magicthighs wrote:One of the problems with keep takes is that you can't deploy rams at the first door of a lot of them. Once that's sorted out, I have good hopes people will start taking and defending keeps more often.
I do think so too, i also hope rams are durable enough to be worthwhile, even with the reduced price no one wants to spend 5g on something that dies in less than 10 secs.

Once people is able to get the door down, people will have reasons to come defend, namely the easy exp/rr you can get in a good defense, which will let attackers get rewards and so on.

thats why tank classes (i think) got enhance war machine skills etc. they were hardly used though and tanks prefered to claim they had nothing to do in sieges ^^
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bloodi
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Re: Why u hate orvr

Post#25 » Tue May 17, 2016 3:21 pm

Tiggo wrote:thats why tank classes (i think) got enhance war machine skills etc. they were hardly used though and tanks prefered to claim they had nothing to do in sieges ^^
having people cycle using a skill on an object that is already is a dangerous zone when they probably have better stuff to do like guarding the side doors or putting hold the line up is not the best of ideas.

And it surely its not fun.

Zanilos
Posts: 443

Re: Why u hate orvr

Post#26 » Tue May 17, 2016 3:52 pm

At the moment I see a lot of uninformed discussion related to RvR. Especially attacking/defending keeps. As a guild on Sunday we 'tested' whether or not you could actually take a keep. Allow me to elaborate on some of the issues we encountered.

The main concern with keeps is that it takes 1 WB, 3. Yes, 3 hours, to take both doors down. (without ram) That time scale does not include time for fighting counter attacks/pushes from inside, or even oil killing all your melee in cca 3 seconds. It even depends on relying on other people defending BO's. This is calculated by my WB taking 1 minute 3 secs to take down 1% of door health. (Shock Horror the BWs were specced ST ;) )

When it comes to taking keeps. We should definitely be rewarded. No question. My personal feeling is that you should get a lockout timer from receiving bags/tokens. 6 hour one. If you take an empty keep... Well. No, no you shouldn't get loot or lockout. When we talk about BO's, rewards should scale effort. If you cap an empty BO, gg thanks for helping the zone. If you defend/attack a BO and there is some fighting. Hand out an AAO scale RP bonus for kills. More kills, bigger the tick. I feel we now have enough GMs that after a few incidents of kill swapping (guaranteed to happen), It will get reported and cleared up.

With the current system (yes, I know its going to change.) You can spend all that time taking a keep, take all the BO's push the zone, only for the opposition to lock the BO's in the next zone and you are back in the zone that you spent a lot of invested time capturing. Then you go back and take the BO's only, you keep the keeps, then it locks. <<< This Paragraph explains why you can't have medallions for locks.

I'm really not sure what some people talk about when they mention undefended keeps. Honestly, I have not seen people initiate attacks. Defending is the easy part. Attacking will only get harder the more people on the server. I'm 100% sure that even with the order zerg on Sunday if PF+Pug was defending that keep, the hour to get the first door down would of been wasted. (If they had oil up.) With no counter at all to get in. The only way that will change is if we can somehow add more entrances to keeps. Or a cheesy Knock back aoe cannon, but I really don't like that.

In conclusion, I don't think you guys need to fiddle with too much. It's always going to be down to players to not zerg, or join guilds, or make WBs. If they don't, well, not much you can do about it. Dropping the door HP by X% and maybe make attacking siege weapons X% more dmg to doors would be a decent interim fix to try to get zones moving again. Even if rewards are just kept as they are for now.

P.S wipe merc gear to piss Ade off please.
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OldPlayer
Former Staff
Posts: 859

Re: Why u hate orvr

Post#27 » Tue May 17, 2016 4:30 pm

Shadowgurke wrote: I am starting to believe Genisaurus was right when he complained that a lot of players don't actually want to fight
Original WAR has proven that amount of PvD players is/was higher than amount of PvP players. Changing the holy concept of PvD may lead to Evil Eye of GW/EA noticing the disturbance in Force...
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

walker68
Posts: 16

Re: Why u hate orvr

Post#28 » Tue May 17, 2016 4:51 pm

but thats what it does right now? the more killing the more medaillons drop (from killing) and to the people doing the kills.[/quote]

if you are in a group it goes to the person who wins the roll.... I have joined WB's and been able to roll on medallions, when in a different area and even different zone.

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bloodi
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Posts: 1725

Re: Why u hate orvr

Post#29 » Tue May 17, 2016 4:55 pm

walker68 wrote: if you are in a group it goes to the person who wins the roll.... I have joined WB's and been able to roll on medallions, when in a different area and even different zone.
But you are in the group, that is the point, before you could roll from other zones for all the medallions the entire Wb dropped, you could afk in altdorf all day and get medallions from kills of all 4 groups of your warband.

Currently, it only works for the group you are in.

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Pixie126
Posts: 156

Re: Why u hate orvr

Post#30 » Tue May 17, 2016 4:59 pm

Killing. Depends on how good my group is at it as I play a tank and a healer. I am not killing anything. Then, it further depends on a loot roll as to who gets the precious. I am just glad that the new population per tier percentages are up. I can see at a glance as to whether I am even going to try. I haven't even gotten a chance to really play, as I want to level my toons through tier 3. But, when I log on and can't even find an open warband, I'm out. If I have to play solo, I'll go play DAoC.
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