(ofc I have a response to some things, hopefully doesn't give a headache) Very nice job on the video.
I think there is still too much stuff to finish for T1-T3 RvR before moving to T4, but hey that's just my ideas.
Siege Weaponry I like that it sounds top priority and that it coming from the keep forman - which is a lot better than 1.4.x (I am assuming he's talking about siege weapons being in your inventory).
Most of my RvR concerns are stemming from much of my gameplay from throughout WAR's lifetime, something I feel I had a good handle on.. The 'fun-ness' of the gameplay experience and immersion factor. Player - vs - interface is a big concern especially for those players who aren't apart of the clique (in the know players).
Many RvR rulesets aren't displayed in game or on the forums (if they are probably mentioned though somewhere)
So just think what a bunch of players can think when they just log on and see that their keep is not their keep, so that person won't go there. They will log off or go to a scenario or go to pve perhaps.
Last night, all three zones locked because Order zerged and no opposition in any keeps. "Where to next?".
T1 - same zone all the time nobody really thinks about occupying a Zone other than Nordland except to do the Objective roll with little or no opposition.
T2 - Is there any incentive to lock any zone in favor of another? Why be in elf or why be in empire there is no racial bonus and no bonus from Objective... No info is given about Zone Lock. All the keeps need to be owned by either realm, I think.
T3 - really good action in Elven lands and Empire. Badlands and BFP badly needs to have the keeps owned by either realm. I think lots of people agree that variety will add a lot of extra enjoyment to WAR.
That's too bad about the packet issue on Keep claiming, though.
All the things I mention are there to make the player more informed (especially for casual play) so he can know where fighting is actually happening. Things are a lot better than they were 2 weeks ago.
VP - By VP what I was referring to was even the value of the Objectives and not necessarily the other components. So for example right now it would be a big improvement if the Objectives were represented better as Red/Blue bars, and would indicate the Lock status, or if the Zone is not Contested.
Map Icons - there is really two issues here. 1) the Visual Bug of the icons after a Zone Lock (sucks for skirmish player) or trying to find refuge
2) the Map area here..

Oh War report was good for 1 free flight to a zone that was indicating activity

Anyways that's it thanks again.