Post#30 » Tue Mar 01, 2016 8:26 pm
So the racial groups are about redundancy. In a 6 man it is not as strong but once you get to 12 man they become very strong and in my opinion can compete. Maybe they can't compete against the 5% min/max grps out there. But they can compete with a lot even still in its current conditions since the game was based on this type of play.
In order to figure out balance I would build around 2 tanks 2 healers 1 Mdps 1 Rdps.
Super quick at a glance 12 man overview of greenskins.
12 man greenskins
4 Black orcs, 4 shamans, 2 squig herders, 2 choppas.
This gives you access to 4 sticky feetz, Potentially 2 AoE snares from Da Boss BO's and 2 Squig goo morale 2's from SH.
Thats a total of 8 AOE snares... 8 AoE snares... That is very powerful.
4 AoE snares which are on a 20 sec cooldown (sticky feetz), 2 of which are almost spammable coming from the BO's, and 2 of which are from the morale 2 ability of SH so 1 min cooldown. AND you have goblins with high movement tactics...
What are the damage types that greenskinz do? physical, Elemental, Corporal.
For physcial you have Wot armor? from BO, and What Blocka SH (armor debuff)
For corporal you have Waaagh corp resist debuff.
For elemental you have Sticky feetz, Scuse me.
Your getting a max toughness buff 100ft from savin me hide which is also providing a 20% magic dmg reduction from a BO thats da toughest 20 sec duration. This BO should be constantly using Savin me hide to keep up the 20% magic reduction damage up. Your getting a AoE Toughness debuff max if a shaman is full in Da Green.
You can cycle wit BO's Quit yar squibblin for a constant 10% parry/dodge or Walk it off for a constant toughness boost. If you want to blow your morales early on BO's and not do a morale push or not do a morale push early.
Your getting a Max AoE str debuff from Da' Boss with AoE snare. Max AoE str/intel/ballistics debuff from Da green Shaman.
If you don't want 2 Da boss BO or 2 Da toughest you can drop one for a BO da Brawler for max level stat steal which has 2 good stat steal appliers. 3 hit combo and da big un. IF two da brawlers are used your basically ensuring that all stats are lowered by max effect to anything that gets near them. But getting random individual buffs to the groups.
Getting a AoE weaponskill buff to your melee train with follow my lead with no choppin me lead tactic.
AoE armor buff to your melee train with we'z Bigger.
Damage and morale pumps with Ere we go.Can take Ere we go again tactic to really kick it up in offspec.
Potentially 4 instant rez's. Can tactic for instant rez that High elves can't.
Access to a dozen of AoE knockbacks which make AoE snares more powerful.
Ap Battery with Get em from BO which can be staggered for max effect.
If running 2 Stabbin SH you can cycle Bad gas for melee protection/offensive. (admittedly might not be woth it. But could be depending.)
The list goes on and on. I didn't even really get into the choppa's either.