Re: White lion Pounce
Posted: Fri Feb 19, 2016 11:22 pm
look at waronlinebuilder, hammer wiki is old and outdated
You are quoting an article that was written back in 2008/9. According to a more recent resource, it's 30 APgotharg wrote:Why pounce in RoR cost only 30 AP? According to http://warhammeronline.wikia.com/wiki/Pounce it was 40
Here's your answerManolitow wrote:I think it is abnormal that a faction can have an advantage like the wl jump. This class is unkitabke. Once have seen a wl doing something like 8 jump and another time, a wl going accros lateral fences on high pass cemetery sc, jump on the balcony on sc Ekrund door from the middle of the flag.
and on toc anroc sc when they are bump on lava they can jump into the void for escape. they have too much advantage...
Bretin wrote: Ask yourself what the WL is really good at and seperates him from other classes and you will end up with the answer: Fast target swaps and high single target burst. Basically he is a high risk/high reward class. HIGH RISK HIGH REWARD WAT? No worries "INSERT-NAME" i will explain that one for you: if you decide to pounce in and burst one down you might leave heal / guard range so it's high risk. If the people are to dumb to position, i agree there is no risk. But don't we balance around proper group PvP instead of l2p issues?
Bretin wrote: Ask yourself what the WL is really good at and seperates him from other classes and you will end up with the answer: Fast target swaps and high single target burst. Basically he is a high risk/high reward class. HIGH RISK HIGH REWARD WAT? No worries "INSERT-NAME" i will explain that one for you: if you decide to pounce in and burst one down you might leave heal / guard range so it's high risk. If the people are to dumb to position, i agree there is no risk. But don't we balance around proper group PvP instead of l2p issues?
we have guidlines for this and what kind of punishment somebody get depends not from the GM. But the field is to complex to make rules like player abc do f and get punishment y. You can be sure that i have a very good eye on this. Because it is very important that every player got the same punishment for the same violation. When we see a new violation and the first player get a punishment because of this we stick with this punishment for every new violation that is exact the same.Luranni wrote:Perhaps you should fix or disable. Having unclear guidelines on the use of broken abilities is detrimental and promotes unfair usage since it apparently comes down to which GM is online and affected when it happens.SigmarPriest wrote:You have a false impression. There is no plain guidline that says somebody use a broken ability = 1 day temp ban. If we do that and what we do depends on how the broken ability effects the pvp and how many people suffer under this.Luranni wrote:I was under the impression that abusing broken abilities was a 24 hour ban, having witnessed a choppa on the receiving end.
I'd assume that engi, magus, and WL abusing broken abilities would receive the same treatment.