Page 3 of 14

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:25 pm
by bloodi
Gachimuchi wrote:The difference is:
Only 6 points needed to get their heal debuff that is identical to SH and allows them to go into another tree if they want to wheras SH has to sink 10 points into a tree for the same thing
SH doesn't have RKD but SW does(they have to press 1 additional button to use it though if they aren't already in skirmish stance!!!!111)
and Shadow Warrior can do this:
Image
2 of the 3 things you mentioned got already changed on this server, SW needs 10 points for the heal debuff and Festerbombs are no longer possible after they nerfed the tactic.

There is reasons why Sw is a bit better but those aint them.

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:25 pm
by Thorondir
Gachimuchi wrote:The difference is:
Only 6 points needed to get their heal debuff that is identical to SH and allows them to go into another tree if they want to wheras SH has to sink 10 points into a tree for the same thing
SH doesn't have RKD but SW does(they have to press 1 additional button to use it though if they aren't already in skirmish stance!!!!111)
and Shadow Warrior can do this:
Image
The heal debuffs were mirrored in RoR. SW now has to spend the same number of points. You can't heal debuff and fester in the current state of the game.

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:28 pm
by Gachimuchi
bloodi wrote:
Gachimuchi wrote:The difference is:
Only 6 points needed to get their heal debuff that is identical to SH and allows them to go into another tree if they want to wheras SH has to sink 10 points into a tree for the same thing
SH doesn't have RKD but SW does(they have to press 1 additional button to use it though if they aren't already in skirmish stance!!!!111)
and Shadow Warrior can do this:
Image
2 of the 3 things you mentioned got already changed on this server, SW needs 10 points for the heal debuff and Festerbombs are no longer possible after they nerfed the tactic.

There is reasons why Sw is a bit better but those aint them.
OK I concede the heal debuff. Fester bombing got toned down(lol), its very still much possible. This screenshot was taken 2-3 weeks ago.

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:28 pm
by mursie
Thorondir wrote: Stinky is correct. .
You haven't even discussed another elephant. The huge discrepancy of vengeance and its 30 sec CD versus squig frenzy and its 3m cooldown. :D

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:33 pm
by Thorondir
mursie wrote:
Thorondir wrote: Stinky is correct. .
You haven't even discussed another elephant. The huge discrepancy of vengeance and its 30 sec CD versus squig frenzy and its 3m cooldown. :D
Don't touch my vengeance, so help me god, I will **** cut you.

That is how I feel about the old 2 minute cooldown VoN. 3 min on Squig frenzy also seems like bullshit.

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:35 pm
by Scrilian
Thorondir wrote: The heal debuffs were mirrored in RoR. SW now has to spend the same number of points. You can't heal debuff and fester in the current state of the game.
Hopefully SW debuff thing is reverted in t4, which my guess was the issue in, what, t2?

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:38 pm
by lilsabin
TenTonHammer wrote:Sh can use all their abilities unlike sw who has to stance dance in the grand scheme of things for an rdps to switch stances on a 5s cd is a "meh" downside compare that to she who need to stop and summon buggy pets for stances that are on a 30s cd but **** me is it annoying when you loose your spiked squig and you dps drops because the ai **** up and it went and got it's self killed

Sh have "better mobility" with run away

Sw have better cc with rkd and better burst/sustain

In the grand scheme of things I'd agree that SW>SH
thats why we need a spec that allow SH to perform "still" without his pet a lil bit like the "lone wolf spec for hunter in wow"

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:45 pm
by TenTonHammer
Scrilian wrote:
Thorondir wrote: The heal debuffs were mirrored in RoR. SW now has to spend the same number of points. You can't heal debuff and fester in the current state of the game.
Hopefully SW debuff thing is reverted in t4, which my guess was the issue in, what, t2?
They shouldn't be reverted back, 50% inc hd is too strong for that low cost of ots


Further more it would mean that in t2, order would have access to a 50% inc hd but not destro breaking tier balance

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:47 pm
by TenTonHammer
Scrilian wrote:
TenTonHammer wrote:Sh can use all their abilities unlike sw who has to stance dance in the grand scheme of things for an rdps to switch stances on a 5s cd is a "meh" downside compare that to she who need to stop and summon buggy pets for stances that are on a 30s cd but **** me is it annoying when you loose your spiked squig and you dps drops because the ai **** up and it went and got it's self killed

Sh have "better mobility" with run away

Sw have better cc with rkd and better burst/sustain

In the grand scheme of things I'd agree that SW>SH
SH pets are great at attacking though walls and other objectives here, making very hard to avoid the thing.

Yeah and?

Magnet/rift pulls people through walls and ****

The point bein you know dang we all that what you wrote about was not an ability of pets

That is a line of sight bug that will be fixed in due time

Re: SH vs SW difference

Posted: Fri Feb 19, 2016 5:51 pm
by kok
Right now in T3 SW>SH
Reason:
1)All SW skill has much higher based dmg
2)SW stance provide additional stats buff
3)SW can still use range skill in Melee mode , SH can't
4)Pet don't respond well
5)SH lack CC and dmg buff

However in late T4 , it will be different when gear stats increases further cause
1)SW and SH skill dmg scale the same
2)SH dmg get double buff(pet and self) from better equipment.
3)SW stance stats buff remained more or less the same after lvl 40