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Re: [Zealot] W O I (winds of insanity) - fix or nerf

Posted: Sat Feb 20, 2016 5:31 pm
by roadkillrobin
Their ST dps is fine in t4.
The problem is that you need to to spend atleast 13 Points into Grugni/Aclhemy
And 10 Points into Valaya/Witchcraft to make it work, wich isn't possible in t3.

Re: Zealot W O I (winds of insanity) - fix or nerf

Posted: Sat Feb 20, 2016 5:35 pm
by maggii
albionrare wrote:Am isnt the zealot mirror though that is shaman, zealot is runepriest mirror
I wrote "find a new class with other mech"

Luranni wrote:
Nooo, he's not allowed to Order Scum ever again! :P
"once u go black u never go back" :mrgreen:

Re: [Zealot] W O I (winds of insanity) - fix or nerf

Posted: Sat Feb 20, 2016 6:02 pm
by Nameless
woi has never been channel. The idea of the skill is to have some protection via kbs from melee dmg while casting spells. At first it used to root the zealot. But after immunity timers where introduces that changed. It also rooted the zealot but if zealot had root immunity he could run with it while the kb is active.

If this skill will be changed imo it should root the zealot no matter FM or/and unstoppable buff BUT if should knock back attackers no matter their immunities. That how the spell will work as initially intended.

otherwise zealots could abuse it at scs as EC, pop RD or FM and knock out ppl from the edge

Re: [Zealot] W O I (winds of insanity) - fix or nerf

Posted: Sat Feb 20, 2016 7:40 pm
by Fulkan
I tested Wind's last night and it does respect immunity timers. It still DOES NOT give any immunities.

This basically makes the ability fall in line with everything else in the game. You can still cast while you use it and you'll still rooted but Winds will not yo-yo anyone with immunities.

Re: [Zealot] W O I (winds of insanity) - fix or nerf

Posted: Sat Feb 20, 2016 7:42 pm
by Tklees
sounds balanced to me

Re: [Zealot] W O I (winds of insanity) - fix or nerf

Posted: Sat Feb 20, 2016 8:02 pm
by Fulkan
Tklees wrote:sounds balanced to me

Lol, sounds like a new spec to me!!

It was very **** nice to punt everyone and their mom off you, whenever you wanted. Too bad it didn't last!! :D

Re: [Zealot] W O I (winds of insanity) - fix or nerf

Posted: Sat Feb 20, 2016 8:04 pm
by Vdova
While WoI is extremely usefull against melee classes/premades, while extremely dangerous against ranged ones. Is it still active when Zealot is staggered or under knockdown effect?

Re: [Zealot] W O I (winds of insanity) - fix or nerf

Posted: Sat Feb 20, 2016 8:11 pm
by Fulkan
Vdova wrote:While WoI is extremely usefull against melee classes/premades, while extremely dangerous against ranged ones. Is it still active when Zealot is staggered or under knockdown effect?
What I tend to do, it so hit the ability once, see everyone get punted, hit it again to cancel, and continue kiting. It was a great tool to give me just enough space to continue kiting while melee trained.


Winds does respect staggers and knockdowns. So if you get RKD'ied mid cast, you're **** toast, lol.