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Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 11:31 am
by Arbich
Bretin wrote:i thought about the OPs opinion and honestly understood where his intention came from. i also thought about how we could deal with this major imbalance of the game and now i would like to suggest to increase Annihilates range to 95f. Single target skills would stay superior due to their higher single target damage and the extra 5 feet range. If this won't be the perfect solution, my plan B would be to redesign Ruin and Destruction (morale 2) once again.

Why?
When Ruin and Destruction got changed, BW was able to stay at 100 combustion and spam Scorched Earth during movement w/o losing combustion. He also had the old Closed Quarters for more damage which made the stun pretty OP. Now after the AoE nerf in general and the specific tactic/skill changes to BW, i don't see a reason to not give him a 4s AoE stun on his M2. It would help preventing enemies from kiting and make the BW more viable in open world largescale PvP.
Increasing range of annihilate to 95ft isn´t a serious proposal?

Changing M2 back from damage to stun, sounds better. But on large scale RVR it would be, depending on the situation, more a slightly nerf than a buff.

Conflagration is already a very strong skill-tree. I think the BW can bear the downsides it has :-)

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 11:42 am
by Bretin
naaaah you got me wrong mate. the dmg should stay and the stun should be additional.

why is 95f not srs?

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 12:03 pm
by Arbich
Bretin wrote:naaaah you got me wrong mate. the dmg should stay and the stun should be additional.

why is 95f not srs?
Ah ok, now i got you.

But: I remember a time where M3 stagger doesn´t break from damage. If the AoE-BW get a needed improvement, the Single-target-BW should also get one. Give them the unbreakable stagger back!

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 12:25 pm
by Toldavf
Arconnn wrote:
Toldavf wrote:Is this really what it appears to be? A buff bw bombing thread? The best bomber in the game made better?

Just no your amazing DPS is a more then adequate trade off for any perceived lack of mobility.
As I said, I don't consider it a buff, I want to open up a tactic for BW's which will add more versatility but reduce general damage by removing one of the more necessary tactics in order to utilize the change.

From what I gather, the people opposed to this are biased against BW's and are thinking in terms of "Lol bomb bright wizard doesn't need more dmg QQ" but it's to add versatility to a class that completely lacks any of it at the cost of a very important tactic slot. It's subjectively better because what you DO have to give up, but it does open up an option for certain play styles.

And perceived lack of mobility? have you not played BW?
First thing accusations of bias don't wash with me i'm fair in all things. Second you want to free a tactic slot so you can add a tactic for more dps be it close quarters, wildfire or fuelled from within whatever your choice is. Its a tactic you won't even run in t4 because there are several better tactics to take its place and generating combustion is laughably easy.

Yes i have played BW its mobility is fine you are stationary for at most 3 seconds at a time I don't see how this is a problem unless your literally the only one bombing.

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 12:27 pm
by Scrilian
Bretin might've went a bit oberboard with 95ft, but making Fiery Breath tick every 1 second, instead of 3 would fix the problem neatly.

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 12:29 pm
by Bretin
great, idea to make sure nobody is left behind Arbich! but i don't like the stagger suggestion.. i would like to see something more unique which fits better to the lore.

My suggestion would be to implement a new:

ability ID: Ever-burning Fire of Aqshy
description: You are calling for the bright wizards across the Empire and gather their power for a total of 5 seconds. After this channel time your heart is filled with the Ever-burning Fire of Aqshy causing all your abilities to deal an additional 50% damage and ignoring the enemies defense for the next 10 seconds.

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 12:36 pm
by Scrilian
Make it work only with AOE tree or else its the festerbomb 2.0 :D

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 12:49 pm
by Bretin
after thinking about my suggestion i had time for a concept art.

This could be the ability icon:
Image

and something like this for animation
Image

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Fri Jan 29, 2016 12:58 pm
by Druin
Good point to lock this topic. Balance forum opens soon...

Re: [Bright Wizard] Flame Breath Damage On Hit

Posted: Thu Feb 25, 2016 12:29 pm
by Azarael
Interestingly, it turns out that Flame Breath DID tick instantly on live:

https://www.youtube.com/watch?v=Hk-UVsBESiU 1:23