Post#28 » Sun Mar 06, 2016 3:03 pm
Late to the party but figured i'd share my way of playin' Assault, since Assault spec SW is my fave way to play on WAR and always my main.
I usually keep a strong focus on Weapon Skill, with a secondary focus on Toughness. Strength I don't worry so much about, since i'll typically be doubling it anyway with the BS > Str conversion. I often willingly go into melee, but pick my fights. In my personal experience, an Assault SW's best advantage is high damage with little concern for your opponent's armor value. Sinister assault epitomizes this, popping VoN and then watching that BO's reaction when his armor means nothing at all is forever priceless
Basically, my focus is on surprise and tactics(actual tactics, not mechanical ones) in that I look for troublesome targets or cocky tanks etc who can be easily drawn off into a 1v1 or 1v2, because those are the people that will see your squishyness and think you're easy pray, only to fall victim to high armor penetration. Add that to the high parry you'll gain from all the WS, plus the secondary toughness upgrades if you've done it well and you should be able to put up a reasonable enough defence that you can give almost any class a good run once you're in that crucial short-range for your 15% damage buff.
For those that know the lore behind Shadow Warriors, just play them like how they are portrayed in the story. Use cunning, trickery, ambushes and precision(WS) to rip open your opponent's defences and you won't care how squishy you are, you WILL get regular kills. In particular the trickery/precision combo. You'd be surprised how many people will hold their ground vs a charging SW in assault stance, only to hit flee when you drop the VoN/BA combo-bomb with Sinister Assault on. Especially sword and board tanks whose main strength is their high durability. Take that away from them and there's a fair portion who will panic in one way or another. I myself have been in a few T2 scenarios lately, found tanks blocking doorways in zerg vs zerg fights and all it's taken is me popping that buff and jumping behind them to brutal assault with the full benefits of 100% armor bypass and 9/10 went running back to their healers, even as part of a zerg, because the SW they thought was a non-issue just smashed a 500 basic hit on'em, going up as high as 800-1000 if the 100% morale damage buff is up and that's before we factor in crits.
So, that's my input done, hope someone finds this useful ^_^ see you on the battlefield! o/