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Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 2:41 pm
by DefinitelyNotWingz
Oh nice! Alliances.

#realmpride

Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 2:42 pm
by Tiggo
azas fixes werent pushed?

Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 2:45 pm
by amputationsaw
There are lvl 39-40 mobs in AD called invis inra caster which are invincible but still kill able. tho you can't scavenge them

Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 2:51 pm
by RyanMakara
Dana wrote:
Scrilian wrote:
Dana wrote:Fixed various bugged appearance items
Dana, will you merry me? :oops: <3 <3
Though these items fixed RyanMakara 8-)
I loved being married for all the wrong reasons. <3

Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 2:54 pm
by Aceboltz
Thank you all devs for your hard work and for bringing us this great game.

Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 2:55 pm
by Gobtar
Thanks again for your wonderful work!

Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 2:56 pm
by Scrilian
DefinitelyNotWingz wrote:Oh nice! Alliances.

#realmpride
LMAO DAT NADJI :lol:

Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 3:01 pm
by Shanell
Dana wrote: - Healing Energy (AM), Gork'll Fix it (Shaman), Dark Medicine (Zealot) and Rune of Mending (Runepriest) can now be cast while moving.
I really hope that's a test changes, otherwise AM will be way too OP. And, of course, that's breaks classical game mechanics.

Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 3:09 pm
by TenTonHammer
RyanMakara wrote:
Though these items fixed RyanMakara 8-)
I loved being married for all the wrong reasons. <3
>Takes away 1h wl axes
>Takes away sov we helm for DoKs
>Takes away KOTBS 2h warhmmer
>Gives WPs a shield cosmetic that makes it hard to tell them apart KOTBS :^)

Devs givith devs taketh away


Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?

Re: Changelog 27.01.2016

Posted: Wed Jan 27, 2016 3:09 pm
by Luranni
Shanell wrote:
Dana wrote: - Healing Energy (AM), Gork'll Fix it (Shaman), Dark Medicine (Zealot) and Rune of Mending (Runepriest) can now be cast while moving.
I really hope that's a test changes, otherwise AM and Shamans will be way too OP. And, of course, that's breaks classical game mechanics.

Honestly I still won't use it on my Zealot (Dark Medicine), the AP cost is too high and I can already fire Flash of Chaos and Tzeentch's Cordial on the move :D. Not sure how it will affect Shammy/AM as I haven't played either.


Alliances:
It seems only Guild Officers can post in /a chat, but all members can read it.